Search found 123 matches

by professor_smith
Wed Sep 28, 2022 7:03 am
Forum: General discussion & notices
Topic: Please Vote for HTroop v1.2 on ModDB
Replies: 2
Views: 2739

Re: Please Vote for HTroop v1.2 on ModDB

Well, just so you know, the beta of the mod that I released, is an extremely small part of my full mod. I am still working through the dreaded networkableInfo script error, "too many statemasks".
by professor_smith
Tue Sep 20, 2022 7:10 pm
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 8
Views: 3216

Re: networkableInfo's - Which vehicles & objects Need them???

To be honest, I'm not sure exactly what you mean. Would you be able to show me an example? Ty

Joshua
Professor_Smith
by professor_smith
Thu Mar 10, 2022 4:36 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 8
Views: 3216

Re: networkableInfo's - Which vehicles & objects Need them???

So if that is the case, maybe I shouldn't even bother trying to rem out networkableInfo's in my objects or bother removing so many vehicles from my mod's maps because either the objects won't work as I meant them to, or each map will have 1/4th the number of vehicles/stationary weapons in them, whic...
by professor_smith
Thu Feb 24, 2022 12:21 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 8
Views: 3216

Re: networkableInfo's - Which vehicles & objects Need them???

So would you say that a cannon turret without a networkable info on its rotational bundle, would not visibly rotate in the players eyes, over a dedicated server? Or would it rotate for the player operating it, but not for the players viewing it rotate?

Joshua
Professor_Smith
by professor_smith
Sat Dec 25, 2021 10:31 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 8
Views: 3216

Re: networkableInfo's - Which vehicles & objects Need them???

Freddy, what about just running a Multiplayer, CoOp game of 7 to 4 to 7 to 5 Odds Against Us, from the menu, and running a constant server there. If your computer or server tower could handle it, without heating up, would there be a lot of lag? Also, could you please tell me anything you know about ...
by professor_smith
Mon Dec 06, 2021 4:45 pm
Forum: General discussion & notices
Topic: Please Vote for HTroop v1.2 on ModDB
Replies: 2
Views: 2739

Please Vote for HTroop v1.2 on ModDB

Howdy Folks, Our Bf1942 (not so mini) mini mod, HTroop v1.2, is in the running on ModDB.com, for the 2021 mod of the Year award. My team and I have recently released a beta of the mod on ModDB.com as well, where you can download it. I will be releasing an update for the beta, as soon as possible. Pl...
by professor_smith
Mon Nov 22, 2021 10:17 pm
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 8
Views: 3216

networkableInfo's - Which vehicles & objects Need them???

Hello Again Folks, So, I am still having trouble with getting a lot of my mod's maps, to work correctly without bugs/errors, over a dedicated server. I have narrowed the problem, down to the various objects and vehicles in my mod, having too many networkableInfo scripts (or as the debugger puts it, ...
by professor_smith
Mon Nov 22, 2021 10:12 pm
Forum: 1942 Modding Discussion
Topic: Can I force the game engine to accept a higher number of networkableInfo's?
Replies: 0
Views: 1151

Can I force the game engine to accept a higher number of networkableInfo's?

Hello Folks, I was wondering if there is a command or script that I can use in my Bf1942 mod, to force the game engine to accept a higher number of networkableInfo's (or as the debugger puts it, "state masks")??? From what I have found online so far, some of the top modders out there, say ...
by professor_smith
Fri Nov 12, 2021 6:25 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 2762

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

Yes, that is the problem I'm currently having. It spawns on an object, but it doesn't disappear when the object dies. However, I might have figured it out. I'll keep you folks informed.
by professor_smith
Sun Nov 07, 2021 1:00 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 2762

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

So far, I have been able to spawn the damaging supply depot effect, but the problem is when the fire disappears, the damaging area stays. Even after the time to live has passed, or the projectile &/or supply depot time to live, has passed, the damaging effect stays in the place fired. It doesn't...