Search found 118 matches

by professor_smith
Mon Dec 06, 2021 4:45 pm
Forum: General discussion & notices
Topic: Please Vote for HTroop v1.2 on ModDB
Replies: 0
Views: 25

Please Vote for HTroop v1.2 on ModDB

Howdy Folks, Our Bf1942 (not so mini) mini mod, HTroop v1.2, is in the running on ModDB.com, for the 2021 mod of the Year award. My team and I have recently released a beta of the mod on ModDB.com as well, where you can download it. I will be releasing an update for the beta, as soon as possible. Pl...
by professor_smith
Mon Nov 22, 2021 10:17 pm
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 0
Views: 164

networkableInfo's - Which vehicles & objects Need them???

Hello Again Folks, So, I am still having trouble with getting a lot of my mod's maps, to work correctly without bugs/errors, over a dedicated server. I have narrowed the problem, down to the various objects and vehicles in my mod, having too many networkableInfo scripts (or as the debugger puts it, ...
by professor_smith
Mon Nov 22, 2021 10:12 pm
Forum: 1942 Modding Discussion
Topic: Can I force the game engine to accept a higher number of networkableInfo's?
Replies: 0
Views: 84

Can I force the game engine to accept a higher number of networkableInfo's?

Hello Folks, I was wondering if there is a command or script that I can use in my Bf1942 mod, to force the game engine to accept a higher number of networkableInfo's (or as the debugger puts it, "state masks")??? From what I have found online so far, some of the top modders out there, say ...
by professor_smith
Fri Nov 12, 2021 6:25 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 458

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

Yes, that is the problem I'm currently having. It spawns on an object, but it doesn't disappear when the object dies. However, I might have figured it out. I'll keep you folks informed.
by professor_smith
Sun Nov 07, 2021 1:00 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 458

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

So far, I have been able to spawn the damaging supply depot effect, but the problem is when the fire disappears, the damaging area stays. Even after the time to live has passed, or the projectile &/or supply depot time to live, has passed, the damaging effect stays in the place fired. It doesn't...
by professor_smith
Sun Nov 07, 2021 12:08 am
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 458

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

Thank you Freddy. I will give it a try and tell you how it goes.

Joshua
Professor_Smith
by professor_smith
Sat Nov 06, 2021 2:20 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 458

Is there Any Way to run a Dedicated Server Without it removing Important Edits?

Howdy Folks, Professor_Smith here again with another mind boggling modding issue. Firstly, the HTroop modding team and I just released HTroop v1.2 Beta. It can be found on ModDB.com, at: http://www.moddb.com/mods/na32358 Secondly, when running a Dedicated Server for our Play Testers, a bunch of impo...
by professor_smith
Sat Oct 30, 2021 8:03 pm
Forum: 1942 Modding Discussion
Topic: Dedicated Server Errors
Replies: 0
Views: 213

Dedicated Server Errors

Howdy Folks, Professor_Smith here with another modding issue to figure out. I have recently released my HTroop v1.2 Beta to my playtesters. We are now testing out various maps over a Dedicated Server. However, when a map loads on the Client end (after connecting to the server), it looks like this (s...
by professor_smith
Sun Aug 29, 2021 6:05 pm
Forum: 1942 Modding Discussion
Topic: What do these lines mean in the AIBehaviours.con
Replies: 1
Views: 739

What do these lines mean in the AIBehaviours.con

Hello Folks, I was wondering if anyone could tell me what these lines mean in the AIBehaviours.con file? aiSettings.setBasicBotWeights UnitWeights ...and why is UnitWeights used for this line specifically? aiSettings.setStandardPersonality StandardWeights 1 aiSettings.setStandardPersonality Standard...
by professor_smith
Sat Aug 28, 2021 6:54 am
Forum: 1942 Modding Discussion
Topic: What exactly do these do within AIBehaviours.con?
Replies: 0
Views: 1111

What exactly do these do within AIBehaviours.con?

Hello Folks, I was wondering if anyone can tell me Exactly What these do within the AIBehaviours.con? AvoidInhibit & ChangeInhibit Also, why are there weights set for them? I already understand why there are specific vehicle type weights, but not those above. Thank You, Joshua Professor Smith