Search found 134 matches
- Fri Oct 04, 2024 5:29 am
- Forum: 1942 Modding Discussion
- Topic: Assign a carrier plane spawner flag ID?
- Replies: 10
- Views: 58615
Re: Assign a carrier plane spawner flag ID?
Why don't you guys make a separate untakable control point, at the bottom of the ocean, where no one will see it, or even make the geometry for the control point something else like a chest or a plant. Makes the radius 1 m, and then make it so that the control Point carrier that you were talking abo...
- Sun Dec 03, 2023 9:06 am
- Forum: 1942 Modding Discussion
- Topic: networkableInfo's - Which vehicles & objects Need them???
- Replies: 15
- Views: 97933
Re: networkableInfo's - Which vehicles & objects Need them???
Thank you, I'll check it out. Maybe it'll help me with my other helli's as well.
Joshua
Professor Smith
Joshua
Professor Smith
- Tue Aug 29, 2023 3:41 pm
- Forum: 1942 Modding Discussion
- Topic: How do I decrease the amount of data pushed through one networkable?
- Replies: 0
- Views: 106059
How do I decrease the amount of data pushed through one networkable?
Howdy folks, I was just wondering if anyone could tell me how to decrease the amount of data, pushed through one networkable? Basically it is my belief that I have added so much custom content to my mod, HTroop, that the data is too much for each of the networkables on various objects. I was wonderi...
- Fri Aug 25, 2023 5:18 am
- Forum: 1942 Modding Discussion
- Topic: "To many statemasks" error...Can anyone spot what I am not?
- Replies: 9
- Views: 59307
Re: "To many statemasks" error...Can anyone spot what I am n
That error means to much networkable info for one vehicle http://i254.photobucket.com/albums/hh117/JuniorV8picture/error.jpg Freddy, I have never seen that specific error, or warning, pop up on my Bf1942 Debugger. I absolutely love the layout, as it lists the objects causing the too many statemasks...
- Fri Aug 25, 2023 5:13 am
- Forum: 1942 Modding Discussion
- Topic: networkableInfo's - Which vehicles & objects Need them???
- Replies: 15
- Views: 97933
Re: networkableInfo's - Which vehicles & objects Need them???
Freddy,
So are you saying that if I create a weapon, a canon, etc, and place it on a bundle or a rotational bundle, that already has a networkableInfo script, I do not have to place a networkableInfo script on the firearm itself, within the weapons.con file?
Thank You,
Joshua
So are you saying that if I create a weapon, a canon, etc, and place it on a bundle or a rotational bundle, that already has a networkableInfo script, I do not have to place a networkableInfo script on the firearm itself, within the weapons.con file?
Thank You,
Joshua
- Fri Aug 25, 2023 3:40 am
- Forum: 1942 Modding Discussion
- Topic: Can anyone help me find a solution to this error?
- Replies: 0
- Views: 73323
Can anyone help me find a solution to this error?
Howdy Folks, I have been working on trying to make it so that bots can use submarines, in my Bf1942 minimod, HTroop, and I've almost got it figured out. However, there is an error that I remember encountering many years ago , that I am encountering again, but I never made notes on it for some reason...
- Mon Feb 20, 2023 5:53 am
- Forum: 1942 Modding Discussion
- Topic: Common NetworableInfo's
- Replies: 1
- Views: 14964
Common NetworableInfo's
Okay, after some testing around with the common networkableInfo Scripts, such as: HandFirearmInfo, TankFirearmInfo, PlaneFirearmInfo, SpringInfo, etc. However, when I simply change these basic Info Scripts, by adding "_HT" (for the HTroop mod), onto the ends of said scripts, changing them ...
- Thu Feb 09, 2023 6:00 pm
- Forum: 1942 Modding Discussion
- Topic: Syntax Error
- Replies: 7
- Views: 21024
Re: Syntax Error
I did try the edits you mentioned, and nothing seems to work. I have a feeling that it is something else in the mod, that is causing these maps to crash over a network.
Thank You Anyway
Thank You Anyway
- Wed Feb 08, 2023 11:53 pm
- Forum: 1942 Modding Discussion
- Topic: Syntax Error
- Replies: 7
- Views: 21024
Re: Syntax Error
I’ve had this error many times with the if/endIf conditional statement but it hasn’t stopped my script from working properly. It’s basically saying you have to enclose your if statement with an endIf statement, which you did already in your code. I think that the debugger is giving you that error b...
- Wed Feb 01, 2023 8:17 am
- Forum: 1942 Modding Discussion
- Topic: networkableInfo's - Which vehicles & objects Need them???
- Replies: 15
- Views: 97933
Re: networkableInfo's - Which vehicles & objects Need them???
Actually, after rereading your reply much, much later, I do believe I understand clearly, but never realized placing the objects file within the map, would not require networkableInfo scripts, to run a map over a local, internet, or dedicated/non dedicated server. If that is correct, it would be awe...