Search found 1134 matches

by freddy
Sat Dec 18, 2021 9:12 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 2
Views: 803

Re: networkableInfo's - Which vehicles & objects Need them???

networkableInfo is there to send data to players in a server. essentially if your playing singleplayer you dont need it as you "are the server" so everything that moves, things with sound (engines) and weapons firing is needed for multiplay. thumbrules: to many engines (that has netinfo) a...
by freddy
Sat Dec 18, 2021 8:54 am
Forum: 1942 Modding Discussion
Topic: [SSM] Adding Spawnpoints to PCOs
Replies: 1
Views: 389

Re: [SSM] Adding Spawnpoints to PCOs

You could try lock the spawns for bots on those plane spawns and see if that helps. (spawnPointManagerSettings.con)

Code: Select all

spawnPointManager.OnlyForHuman 1
by freddy
Thu Nov 11, 2021 7:36 am
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 805

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

Ivé remeber it worked with healing bubbles, the trick is to addtemplate them to something that goes away when it dies. when i tested i put a healing bubble directly to a dingy, a dingyspawner on a bullet and that worked out ok. just spawners themself on the other hands doesnt move if they arent tied...
by freddy
Sat Nov 06, 2021 11:22 pm
Forum: 1942 Modding Discussion
Topic: about the profiler console command
Replies: 0
Views: 394

about the profiler console command

I cant remember if ivé ever read anywhere what the profiler command does. Anybody that knows what its for?
by freddy
Sat Nov 06, 2021 11:17 pm
Forum: 1942 Modding Discussion
Topic: Is there Any Way to run a Dedicated Server Without it removing Important Edits?
Replies: 6
Views: 805

Re: Is there Any Way to run a Dedicated Server Without it removing Important Edits?

It does not work very good using the effect directly, one example from vanilla is the raft that is supposed to spawn when a PT-boat sinks, it works local but not over internet. What you have to do is using a object as "placeholder" for your Supply Depot, it can be a small invisible object ...
by freddy
Fri Nov 05, 2021 8:51 am
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 16
Views: 3924

Re: Patchable archives

from the binary: shaders.rfa animations.rfa font.rfa treeMesh.rfa texture_001.rfa texture.rfa sound_001.rfa sound.rfa standardMesh_001.rfa standardMesh.rfa ai.rfa aiMeshes.rfa menu_001.rfa Bf1942/game.rfa menu.rfa Bf1942/Levels/mapName.rfa Bf1942/Levels/mapName_x.rfa you read the list wrongly ;) It...
by freddy
Sun Oct 25, 2020 6:31 pm
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: What Do I Need To Just Edit BF2 Stock Maps?
Replies: 1
Views: 6947

Re: What Do I Need To Just Edit BF2 Stock Maps?

If they havent changed since i tried modding bf2, then its impossible to add stuff to a map without making a new one.

They just put the stuff that will be used in the map, and there is no general objects folder to fetch things from.
by freddy
Fri Oct 09, 2020 4:19 pm
Forum: 1942 Modding Discussion
Topic: Adding bots on Desert Combat - CQ maps
Replies: 2
Views: 4900

Re: Adding bots on Desert Combat - CQ maps

I had to redirect some of the files from singleplayer folder (in cq) to get it to work. (vanilla bf42)