Search found 1127 matches

by freddy
Sun Oct 25, 2020 6:31 pm
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: What Do I Need To Just Edit BF2 Stock Maps?
Replies: 1
Views: 4804

Re: What Do I Need To Just Edit BF2 Stock Maps?

If they havent changed since i tried modding bf2, then its impossible to add stuff to a map without making a new one.

They just put the stuff that will be used in the map, and there is no general objects folder to fetch things from.
by freddy
Fri Oct 09, 2020 4:19 pm
Forum: 1942 Modding Discussion
Topic: Adding bots on Desert Combat - CQ maps
Replies: 2
Views: 4078

Re: Adding bots on Desert Combat - CQ maps

I had to redirect some of the files from singleplayer folder (in cq) to get it to work. (vanilla bf42)
by freddy
Fri Oct 09, 2020 4:09 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 494456

Re: random stuff :)

Random old stuff.

Image
by freddy
Fri Oct 09, 2020 4:07 pm
Forum: Off Topic
Topic: Howdy
Replies: 3
Views: 4666

Re: Howdy

Hi :)
by freddy
Sat Jun 20, 2020 12:13 am
Forum: Make a Request!
Topic: Coral Sea df map
Replies: 0
Views: 3427

Coral Sea df map

On request.
by freddy
Fri May 22, 2020 6:59 pm
Forum: 1942 Modding Discussion
Topic: Server CPU utilization on SSM-modded map
Replies: 1
Views: 2409

Re: Server CPU utilization on SSM-modded map

Not that it helps you much, but i have never seen anything like you describe. If you can isolate the code causing it we might be able to help tho.
by freddy
Thu May 14, 2020 10:39 pm
Forum: 1942 Modding Discussion
Topic: "Undoing" the admin.tagPlayerId command
Replies: 2
Views: 4019

Re: "Undoing" the admin.tagPlayerId command

Just tag another id, preferable one that is not in use (admin.tagPlayerId 200)
by freddy
Thu May 14, 2020 10:36 pm
Forum: 1942 Modding Discussion
Topic: Some interesting things achieved with c_CGStaticObjects
Replies: 15
Views: 18165

Re: Some interesting things achieved with c_CGStaticObjects

I dont know. It was just a suggestion to look at the problem from another angle.

I mean its already possible to use the flags "tag" function on players without even having any ctf flags in the map.
by freddy
Thu Apr 30, 2020 10:22 am
Forum: 1942 Modding Discussion
Topic: Some interesting things achieved with c_CGStaticObjects
Replies: 15
Views: 18165

Re: Some interesting things achieved with c_CGStaticObjects

Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.