Search found 1146 matches

by freddy
Thu Feb 01, 2024 1:22 pm
Forum: General discussion & notices
Topic: Oddball question?
Replies: 1
Views: 1054

Re: Oddball question?

Hi. I belive the file you are looking for is called lexiconDS.dat. However i have never done any changes to it myself, so i dont know what program is needed to modify it. I think Apache Thunder might be the best one to ask about this, because i have seen personalized messages in the different mods h...
by freddy
Sat Dec 02, 2023 11:50 pm
Forum: Battlefield server and client
Topic: BF1942 Demo Server Crashes
Replies: 62
Views: 434861

Re: BF1942 Demo Server Crashes

I use XVI32 its small and Freeware, but there is others one can use. https://en.wikipedia.org/wiki/Comparison_of_hex_editors
by freddy
Sat Dec 02, 2023 11:05 pm
Forum: General discussion & notices
Topic: Self flying planes
Replies: 3
Views: 10994

Re: Self flying planes

Do you have a link to that video? It would be easier to figure out what he done to the plane. Often you can just place a vehicle spawner on a rotational bundle (think the radar thats on some ships) and modify it speed/radius and such. You can tie a soldierspawn to a plane easy, there is a map in one...
by freddy
Sat Dec 02, 2023 10:58 pm
Forum: New here?
Topic: Intro: overdue
Replies: 2
Views: 11463

Re: Intro: overdue

Welcome to the bfmods forum Image
by freddy
Sat Dec 02, 2023 10:33 pm
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 43992

Re: networkableInfo's - Which vehicles & objects Need them???

Im back, so just a quick glance at one piece of a Battleshipgun In weapons.con theres a lot of stuff goin on, but none have network info rem *** YamatoMediumCannonBarrel *** ObjectTemplate.create FireArms YamatoMediumCannon ObjectTemplate.geometry Yamato_Medium_Cannon_m1 ObjectTemplate.aiTemplate Ya...
by freddy
Sat Dec 02, 2023 10:13 pm
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 43992

Re: networkableInfo's - Which vehicles & objects Need them???

Yeah well i actually cant remember exactly anymore, it has been some years since i modded actively, but i would recommend to take a look at other weapon-bundles and see how they did make it work. Actually ill think ill go and take a quick look at the Yamamoto cannons BRB.
by freddy
Sat Dec 02, 2023 10:04 pm
Forum: 1942 Modding Discussion
Topic: "To many statemasks" error...Can anyone spot what I am not?
Replies: 9
Views: 29262

Re: "To many statemasks" error...Can anyone spot what I am not?

Yeah it was mostly intended as a showcase, it seems every game might have these kind of limitations.
by freddy
Fri Aug 25, 2023 3:49 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 43992

Re: networkableInfo's - Which vehicles & objects Need them???

This is how the gun ties together with the netinfo. You build a gun, add netinfo to that, and after that you add the pieces that the gun needs to work, and so those pieces becomes part of the parent objects netinfo. For example there is two different "loadsoundscript" that will be sent ove...
by freddy
Fri Aug 25, 2023 3:08 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 43992

Re: networkableInfo's - Which vehicles & objects Need them???

I fixed the flettner chopper a while ago for a custom map someone had made. It has been laggy and running poorly since the game was released. What i did was to remove all unessesary networkdata, now i dont remember exactly, but as a example choppers usually have extra engines that is invisible but n...
by freddy
Thu Mar 10, 2022 3:19 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 43992

Re: networkableInfo's - Which vehicles & objects Need them???

So would you say that a cannon turret without a networkable info on its rotational bundle, would not visibly rotate in the players eyes, over a dedicated server? Or would it rotate for the player operating it, but not for the players viewing it rotate? Joshua Professor_Smith Yes the networkinfo sen...