Search found 1126 matches

by freddy
Sun Oct 25, 2020 6:31 pm
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: What Do I Need To Just Edit BF2 Stock Maps?
Replies: 1
Views: 3440

Re: What Do I Need To Just Edit BF2 Stock Maps?

If they havent changed since i tried modding bf2, then its impossible to add stuff to a map without making a new one.

They just put the stuff that will be used in the map, and there is no general objects folder to fetch things from.
by freddy
Fri Oct 09, 2020 4:19 pm
Forum: 1942 Modding Discussion
Topic: Adding bots on Desert Combat - CQ maps
Replies: 2
Views: 3247

Re: Adding bots on Desert Combat - CQ maps

I had to redirect some of the files from singleplayer folder (in cq) to get it to work. (vanilla bf42)
by freddy
Fri Oct 09, 2020 4:09 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 323
Views: 454497

Re: random stuff :)

Random old stuff.

Image
by freddy
Fri Oct 09, 2020 4:07 pm
Forum: Off Topic
Topic: Howdy
Replies: 3
Views: 3366

Re: Howdy

Hi :)
by freddy
Sat Jun 20, 2020 12:13 am
Forum: Make a Request!
Topic: Coral Sea df map
Replies: 0
Views: 2164

Coral Sea df map

On request.
by freddy
Fri May 22, 2020 6:59 pm
Forum: 1942 Modding Discussion
Topic: Server CPU utilization on SSM-modded map
Replies: 1
Views: 1922

Re: Server CPU utilization on SSM-modded map

Not that it helps you much, but i have never seen anything like you describe. If you can isolate the code causing it we might be able to help tho.
by freddy
Thu May 14, 2020 10:39 pm
Forum: 1942 Modding Discussion
Topic: "Undoing" the admin.tagPlayerId command
Replies: 2
Views: 3465

Re: "Undoing" the admin.tagPlayerId command

Just tag another id, preferable one that is not in use (admin.tagPlayerId 200)
by freddy
Thu May 14, 2020 10:36 pm
Forum: 1942 Modding Discussion
Topic: Some interesting things achieved with c_CGStaticObjects
Replies: 15
Views: 15766

Re: Some interesting things achieved with c_CGStaticObjects

I dont know. It was just a suggestion to look at the problem from another angle.

I mean its already possible to use the flags "tag" function on players without even having any ctf flags in the map.
by freddy
Thu Apr 30, 2020 10:22 am
Forum: 1942 Modding Discussion
Topic: Some interesting things achieved with c_CGStaticObjects
Replies: 15
Views: 15766

Re: Some interesting things achieved with c_CGStaticObjects

Instead of making the flag do object stuff, maybe one could just snatch some of its functions and use them on a object instead. Need to dissect that flags function.
by freddy
Mon Mar 30, 2020 8:14 pm
Forum: Modding/Mapping Tutorials
Topic: Adjustable ingame menu resolution
Replies: 0
Views: 4224

Adjustable ingame menu resolution

There have been cases over the years when the game wont start because some videocards doesnt support the resolution of 800x600. It seems often to be a case of laptops with inbuilt Intel graphics that suffers from this. The problem is that the startscreen menu is hard-coded for 800x600 and so this gi...