Search found 1146 matches
- Fri Nov 06, 2009 12:48 pm
- Forum: 1942 Modding Discussion
- Topic: Armored soldiers
- Replies: 4
- Views: 13600
Re: Armored soldiers
one could build a "rechargable" shield!?
- Wed Nov 04, 2009 5:01 am
- Forum: General discussion & notices
- Topic: COMIN SOON TO A FART NEAR YOU
- Replies: 5
- Views: 11300
Re: COMIN SOON TO A FART NEAR YOU
youvé been working out?
- Tue Nov 03, 2009 10:28 am
- Forum: General discussion & notices
- Topic: COMIN SOON TO A FART NEAR YOU
- Replies: 5
- Views: 11300
Re: COMIN SOON TO A FART NEAR YOU
i think your one of the lamps, because the light is off
- Tue Nov 03, 2009 1:42 am
- Forum: General discussion & notices
- Topic: Avatars and Forum Sections
- Replies: 13
- Views: 25234
Re: Avatars and Forum Sections
cant get used to it eitherApache Thunder wrote:Agreed. The avatars being on the right does throw me off a bit.
- Sat Oct 31, 2009 4:28 pm
- Forum: 1942 Modding Discussion
- Topic: Random Control Point position..
- Replies: 9
- Views: 20989
Re: Random Control Point position..
now when you mention it i think ivé seen something like that to, in some threadMR PINK BALLS wrote:I belive iced earth had a thread about this ,I think the end result was a rotation bundle
something like a putting in a windmill and stuff the spawner to the rotational bundle.
- Fri Oct 30, 2009 6:22 pm
- Forum: General Modding Tutorials
- Topic: *ssm* random vehicle/soldier spawners
- Replies: 1
- Views: 7562
*ssm* random vehicle/soldier spawners
you will need some unused spawners for this and a wehicle not used in the map, you can vary this code to make random soldierspawns (or what ever you can think of) by changing the fighter planes to vehicles with soldierspawns on. note: i used ObjectTemplate.criticalDamage 50 on the willy for it to de...
- Fri Oct 30, 2009 6:07 pm
- Forum: 1942 Modding Discussion
- Topic: Random Control Point position..
- Replies: 9
- Views: 20989
Re: Random Control Point position..
(but different at the start of each round) you could do this with the random spawn code, take out the criticalDamage from the willy, change the fighter planes to vehicles that have soldierspawns (eg subs and ships), adjust the soldierspawnoffset on the different vehicles to where you want the soldi...
- Tue Oct 27, 2009 7:01 pm
- Forum: General discussion & notices
- Topic: spam
- Replies: 26
- Views: 44598
Re: spam
lol the master detectives found the clue
now we know atleast fook has humor and no *must delete everything* urge
btw have you met my friend, evil-lawyer-from-hell?
now we know atleast fook has humor and no *must delete everything* urge
btw have you met my friend, evil-lawyer-from-hell?
- Tue Oct 27, 2009 3:36 pm
- Forum: General discussion & notices
- Topic: banned from ssm.com
- Replies: 11
- Views: 23138
Re: banned from ssm.com
wow! thanks for many your years of help, nice tutorials and contribution to help running the site. and now fock off. robo admin must be the most humor less person on earth. someone that really enjoying deleting posts and generally beeing a arsehole i dont understand how the f*** ryan could give the ...
- Sun Oct 25, 2009 6:16 pm
- Forum: General Modding Tutorials
- Topic: SSM: Fix glitches for ALL buildings at once, not per map!
- Replies: 4
- Views: 10454
Re: SSM: Fix glitches for ALL buildings at once, not per map!
whaa?? tell me more!