Search found 560 matches

by Diamondback
Fri Oct 01, 2021 4:20 pm
Forum: 1942 Modding Discussion
Topic: Creating high quality serverInfo.dds icons
Replies: 1
Views: 197

Creating high quality serverInfo.dds icons

Hi all, I'm having difficulty creating good looking serverInfo.dds icons for my mod. It seems that the best I can get is an ugly, pixelated 16x16 icon. I am using GIMP. Basically I have a 1024x1024 px PNG with transparency, my logo, that I am trying to rescale to 16x16 in GIMP. I then export it to D...
by Diamondback
Mon Sep 06, 2021 6:33 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Re: Patchable archives

You don't understand what I meant Just check which files in the list have a _001 those can be "patched" what you can also see from the list: _002 will never work on archives, besides the level rfa (if im correct) These files are the ones I just mentioned in my post above. How do you know ...
by Diamondback
Sun Sep 05, 2021 8:39 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Re: Patchable archives

you read the list wrongly ;) It contains a list of all files that are read. So game.rfa is read, but this list doesnt contain game_001.rfa so that file is not read I wasn't asking about what can be read, I was asking about what archives can be patched. These archives are: - texture.rfa - standardMe...
by Diamondback
Sat Sep 04, 2021 5:21 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Re: Patchable archives

Yeah I meant archives that can have _xxx patches. All archives can be edited of course. I don't think from the list you provided that game.rfa can be patched that way. I've never seen any mod with patched font, animations, shaders, ai or aiMeshes RFAs before. TreeMesh also cannot be patched I believ...
by Diamondback
Mon Aug 30, 2021 6:44 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Re: Patchable archives

henk wrote: Fri Aug 27, 2021 11:42 pm Your question is not very clear.
You can ofc patch all archives
No you can't :roll:
by Diamondback
Tue Aug 24, 2021 6:56 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Re: Patchable archives

al13326 wrote: Mon Aug 23, 2021 2:06 pm You forgot the menu.rfa is also patchable and most important of all... The maps!
8-)
Yes I know maps can be patched, I was asking about the RFAs inside the Archives folder. But thanks :)
by Diamondback
Wed Aug 18, 2021 11:56 pm
Forum: Mod Downloads
Topic: Diamondback’s Conquest Bot Files
Replies: 12
Views: 10521

Re: Diamondback’s Conquest Bot Files

Files lack "include" lines for static objects, causing bots falling through bridges and penetrating buildings if no player within AI LOD distance present. https://www.youtube.com/watch?v=muWFj7vg3zU That's custom East Docks map on the video, but it doesn't matter since the bridge is from ...
by Diamondback
Wed Aug 18, 2021 5:34 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 983

Patchable archives

Hi all, does anyone have a definite list of patchable Archives? I know sound.rfa, standardMesh.rfa and texture.rfa are patchable, any others?
by Diamondback
Tue Aug 17, 2021 8:02 pm
Forum: 1942 Modding Discussion
Topic: Syntax Error
Replies: 5
Views: 483

Re: Syntax Error

Did it work?
by Diamondback
Thu Aug 12, 2021 8:50 pm
Forum: 1942 Modding Discussion
Topic: Syntax Error
Replies: 5
Views: 483

Re: Syntax Error

I’ve had this error many times with the if/endIf conditional statement but it hasn’t stopped my script from working properly. It’s basically saying you have to enclose your if statement with an endIf statement, which you did already in your code. I think that the debugger is giving you that error be...