Search found 608 matches
- Tue Nov 26, 2024 7:07 pm
- Forum: 1942 Modding Discussion
- Topic: Bots
- Replies: 1
- Views: 1528
Re: Bots
Why not learn how the Botinator works? It’s a tool that can add bots your map.
- Sun Nov 24, 2024 11:37 pm
- Forum: Mod Downloads
- Topic: Raised Fist v0.6 Full + 0.61 Patches
- Replies: 29
- Views: 204334
Re: Raised Fist v0.6 Full + 0.61 Patches
Ok got around to testing it myself. It seems it's not the active command that's the real issue here. It's the debug command you found. That's the one that doesn't stick. The pose positions do stick even with active command and even after soldier dies and respawns. But the game command seems to be t...
- Sun Nov 24, 2024 11:29 pm
- Forum: 1942 Modding Discussion
- Topic: Cloud system successfully revived!
- Replies: 37
- Views: 75478
Re: Cloud system successfully revived!
It is possible to reupload the cloud fix please? The original links don’t work. Thanks.
- Tue Nov 19, 2024 7:35 am
- Forum: 1942 Modding Discussion
- Topic: Debugger provides error
- Replies: 4
- Views: 3615
Re: Debugger provides error
UPDATE: I figured out what was wrong, my soldiers for the French faction I was working on was missing the USSoldier.ske and the USSoldierface files. I still however cannot get flags to show up for tickets and on the minimap, they are grey squares. Check the menu.rfa file of XPack1, it has the HUD i...
- Sun Nov 17, 2024 2:36 am
- Forum: 1942 Modding Discussion
- Topic: Maximum poly count
- Replies: 0
- Views: 2926
Maximum poly count
Hello,
Would anyone happen to know what the maximum number of polygons and vertices on static objects is?
I believe the absolute max is around 15k (Yamato and POW), but I’m not sure.
Would anyone happen to know what the maximum number of polygons and vertices on static objects is?
I believe the absolute max is around 15k (Yamato and POW), but I’m not sure.
- Sat Nov 16, 2024 9:27 pm
- Forum: 1942 Modding Discussion
- Topic: Debugger provides error
- Replies: 4
- Views: 3615
Re: Debugger provides error
Hey I got this error on the last line in the debugger: BFMultiPlayer\ServerGameLogic.cpp(1167): Error: BFMultiPlayer: failed to spawn player The error is produced when trying to spawn as the Allies on my map. Also the icon for the side with the tickets is a white box. There are no other debugger po...
- Sat Oct 12, 2024 1:29 pm
- Forum: 1942 Modding Discussion
- Topic: BFSP site is no more
- Replies: 1
- Views: 18095
Re: BFSP site is no more
I don’t think a backup exists, I’ve looked also. Sorry
- Tue Oct 01, 2024 11:25 pm
- Forum: BF1942 (Vanilla)
- Topic: streets of paris
- Replies: 9
- Views: 73296
Re: streets of paris
Anybody got this map? I’d like to have it please.
- Sat Sep 28, 2024 1:58 pm
- Forum: 1942 Modding Discussion
- Topic: Battlecraft Problems
- Replies: 19
- Views: 49722
Re: Battlecraft Problems
Does this work with all expansion maps Skull Kid?
- Sun Sep 08, 2024 9:42 pm
- Forum: Mod Downloads
- Topic: Mamba's maps and mods
- Replies: 1
- Views: 28375
Re: Mamba's maps and mods
I've re-released the Battlecraft files needed to correctly display custom objects from three Battlefield 1942 maps: Battle of Britain, Coral Sea and Liberation of Caen. The original credit for these Battlecraft files comes from a modder named Dweller_Benthos. Unfortunately his personal website where...