I think he moved on.
Search found 576 matches
- Sat Apr 29, 2023 7:08 pm
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 369056
- Wed Apr 12, 2023 1:12 am
- Forum: General discussion & notices
- Topic: Hello again, old friends
- Replies: 2
- Views: 1168
Re: Hello again, old friends
Hello, and welcome back! The game is still alive, but hanging by a thread. The two biggest communities are SiMPLE in Europe and Moongamers in the United States. Moongamers is still very much active and they can have a full server of 64 players at times. Here is a site displaying info on the number o...
- Sun Apr 09, 2023 6:44 pm
- Forum: Completed Work
- Topic: Read me before posting completed work
- Replies: 1
- Views: 23955
Re: Read me before posting completed work
Whoever is still administrating this site, could we purge the bots again please? It's getting annoying to read kittymiller's posts.
- Sun Apr 09, 2023 6:41 pm
- Forum: 1942 Modding Discussion
- Topic: Increasing CPU Time To AI
- Replies: 8
- Views: 14752
Re: Increasing CPU Time To AI
Oh geez, adding insult to injury, AIMain::AIMain is called after the assignment, so it would never happen anyway. Changing it in the console won't help either since it only modifies the value in setup, not AIMain itself. But as the professor says, good news everyone! http://bfmods.com/mdt/scripting...
- Sun Jan 29, 2023 6:27 pm
- Forum: 1942 Modding Discussion
- Topic: Is this possible or is there a patch for this?
- Replies: 1
- Views: 586
Re: Is this possible or is there a patch for this?
I'm not sure this exists in BF1942. Do you have a code sample to show us what it would look like please?
- Sat Jan 28, 2023 6:56 pm
- Forum: 1942 Modding Discussion
- Topic: Problem with a custom track object
- Replies: 0
- Views: 842
Problem with a custom track object
Hi guys, I have a problem with a map which uses the controllable train that exe made. The locomotive and the train wagons keep disconnecting and/or derailing from the railway bridge part of the track, which is a custom track model without the roadbed attached (bridge_rail_m1). The invisible guardrai...
- Wed Jul 13, 2022 4:31 pm
- Forum: Modding/Mapping Tutorials
- Topic: Versioning your mod/map/patch
- Replies: 1
- Views: 1452
Versioning your mod/map/patch
A useful resource on how to version your mod project: Semanting Versioning
And here: Best Practices for Versioning a Release
And here: Best Practices for Versioning a Release
- Tue Jul 12, 2022 2:43 am
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: BF Vietnam fall damage freeze
- Replies: 0
- Views: 3172
BF Vietnam fall damage freeze
In BF Vietnam, when you receive damage from falling from a high surface to the ground, your gun is temporarily disabled. I cannot seem to find a setting to disable this completely, would anyone be able to point me in the right direction please? I've checked in the animations.rfa of BF Vietnam, but n...
- Thu Jan 20, 2022 1:49 pm
- Forum: New here?
- Topic: Zeuser, the DCX guy is here
- Replies: 2
- Views: 6002
Re: Zeuser, the DCX guy is here
Hello, nice to have you back!
- Thu Jan 20, 2022 2:40 am
- Forum: Completed Work
- Topic: a mix of stuff from many mods into 1 dc final map
- Replies: 8
- Views: 53697
Re: a mix of stuff from many mods into 1 dc final map
Great videos. I like the destroyable buildings. Perhaps adding the dark smoke and fire effects to the wrecks would be nice. One thing I've always wanted to see in DC are correct weapon reload animations for all the hand weapons. I noticed that some hand weapons use the default vanilla BF reload anim...