Search found 548 matches

by Diamondback
Sun Jul 18, 2021 5:19 pm
Forum: 1942 Modding Discussion
Topic: 256 Bots in Instant Battle Mode (no EXE hack required!)
Replies: 18
Views: 38618

Re: 256 Bots in Instant Battle Mode (no EXE hack required!)

16 000 tickets! Holy crap.

I'd like to see a server filled up with 256 players, that would be insane.
by Diamondback
Mon Jul 12, 2021 6:39 pm
Forum: 1942 Modding Discussion
Topic: Custom minimap for in game
Replies: 7
Views: 209

Re: Custom minimap for in game

Hello,

You will need a DDS plug-in to open DDS files with your favorite photo editing software.
by Diamondback
Sun Jul 11, 2021 7:27 pm
Forum: Battlefield server and client
Topic: BF Assist
Replies: 0
Views: 107

BF Assist

This is a server administration tool developed by Mitch with the collaboration of henk and a few others. I thought I would post it here since it is pretty interesting to see people working on an alternative for BFSM. I haven't seen a project of this magnitude in a long time. It sure is promising! Fr...
by Diamondback
Sun Jul 11, 2021 7:19 pm
Forum: 1942 Modding Discussion
Topic: Custom minimap for in game
Replies: 7
Views: 209

Re: Custom minimap for in game

To do this, you would have to do two things: 1) Set a restricted combat area in your map's Init.con 2) Use a photo editing program to resize your minimap accordingly There is a thread about this on the forums, if you search for ''combat area'' in the Search box you should find it on the 2nd page of ...
by Diamondback
Tue Jun 29, 2021 8:35 pm
Forum: 1942 Modding Discussion
Topic: assets from expansions for map creating
Replies: 7
Views: 300

Re: assets from expansions for map creating

I don't know of any video guide for this. Maybe someone else can chime in?
by Diamondback
Mon Jun 28, 2021 7:06 pm
Forum: 1942 Modding Discussion
Topic: assets from expansions for map creating
Replies: 7
Views: 300

Re: assets from expansions for map creating

Hi, thanks for the reply. For the custom objects and what the other "custom" ones are, those would be where I'd extract the corresponding stuff from the expansions, alongside the various documents used to create con files? Thanks again Yes, you would find the files in the corresponding mo...
by Diamondback
Mon Jun 28, 2021 4:55 pm
Forum: 1942 Modding Discussion
Topic: assets from expansions for map creating
Replies: 7
Views: 300

Re: assets from expansions for map creating

Hi and welcome to the forums. To add assets from XPack1 (Road to Rome) and/or XPack2 (Secret Weapons) to your map, check this tutorial out: http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/Mod_web1/setting_up_custom_objects_for_ba.htm Basically this works for any mod that BF1942 ...
by Diamondback
Fri Jun 18, 2021 6:56 pm
Forum: BF1942 (Vanilla)
Topic: River Assault
Replies: 0
Views: 221

River Assault

A new map I'm working on. Here are some pics: https://i.imgur.com/AUUcSLo.png https://i.imgur.com/L3bO5m9.png https://i.imgur.com/QcgH5WZ.png This is a small infantry oriented map. There are for capturable bases and one main base held by the Canadians. The Canadian Army has to cross the river with t...
by Diamondback
Fri Jun 11, 2021 4:18 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 701

Re: EA Hacked. 750+GB data stolen

Btw, check your PM ;)
by Diamondback
Fri Jun 11, 2021 1:43 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 701

Re: EA Hacked. 750+GB data stolen

Yeah I’d like to see the possibilities of having the source code in our hands. The weather system would be pretty cool, so would the lens flare. Oh well.