Search found 581 matches
- Thu Oct 26, 2023 4:56 am
- Forum: General discussion & notices
- Topic: bc42 for xpacks
- Replies: 2
- Views: 1863
Re: bc42 for xpacks
Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder? Yes, you need to create XPack2.cfg and XPack2.lst files to point BC to where you have your XPack mod files. I...
- Thu Oct 26, 2023 4:51 am
- Forum: Modding/Mapping Tutorials
- Topic: Versioning your mod/map/patch
- Replies: 2
- Views: 3486
Re: Versioning your mod/map/patch
I looked at that a while back, and they are all kinda valid in one way or another. But they are very focused on software development with controlled releases, updates, are managed very strictly. For a complete mod it make sense, but for maps and levels its not so useful. Use a "build number&qu...
- Thu Oct 26, 2023 4:40 am
- Forum: 1942 Modding Discussion
- Topic: Can't run bf1942_r.exe (Windows 10)
- Replies: 2
- Views: 6910
- Thu Oct 26, 2023 4:37 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 26
- Views: 58807
Re: Strasbourg
Hi all! Hope all of you had a Merry Christmas. I updated the Strasbourg map file. It now includes the following changes: - Increased view distance from 400 to 1050 - Increased fog end parameter from 500 to 1000 - Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP - Lock...
- Thu Oct 26, 2023 4:36 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 26
- Views: 58807
Re: Strasbourg
Great "Diamondback", this Map is a Part of FHSW now. We played this map last week. Some players like this Map. Maybe you have some ideas to modified it? Or create any ideas like this? Some like the broken Church model you have created. The links are down, please reupload it. I’m glad the ...
- Sat Apr 29, 2023 7:08 pm
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 385430
- Wed Apr 12, 2023 1:12 am
- Forum: General discussion & notices
- Topic: Hello again, old friends
- Replies: 2
- Views: 2333
Re: Hello again, old friends
Hello, and welcome back! The game is still alive, but hanging by a thread. The two biggest communities are SiMPLE in Europe and Moongamers in the United States. Moongamers is still very much active and they can have a full server of 64 players at times. Here is a site displaying info on the number o...
- Sun Apr 09, 2023 6:44 pm
- Forum: Completed Work
- Topic: Read me before posting completed work
- Replies: 1
- Views: 26097
Re: Read me before posting completed work
Whoever is still administrating this site, could we purge the bots again please? It's getting annoying to read kittymiller's posts.
- Sun Apr 09, 2023 6:41 pm
- Forum: 1942 Modding Discussion
- Topic: Increasing CPU Time To AI
- Replies: 8
- Views: 17577
Re: Increasing CPU Time To AI
Oh geez, adding insult to injury, AIMain::AIMain is called after the assignment, so it would never happen anyway. Changing it in the console won't help either since it only modifies the value in setup, not AIMain itself. But as the professor says, good news everyone! http://bfmods.com/mdt/scripting...
- Sun Jan 29, 2023 6:27 pm
- Forum: 1942 Modding Discussion
- Topic: Is this possible or is there a patch for this?
- Replies: 1
- Views: 2861
Re: Is this possible or is there a patch for this?
I'm not sure this exists in BF1942. Do you have a code sample to show us what it would look like please?