Search found 590 matches

by Diamondback
Sat Apr 20, 2024 3:50 pm
Forum: Battlefield server and client
Topic: BF Assist
Replies: 6
Views: 15158

Re: BF Assist

jrivett wrote: Fri Mar 29, 2024 8:05 pm Is there any documentation for bfassist? There's not much to go on. I'm looking at the code for clues.
The documentation is in the docstrings in each Python module according to Mitch.
by Diamondback
Sun Feb 18, 2024 5:50 pm
Forum: New here?
Topic: Intro: overdue
Replies: 2
Views: 19213

Re: Intro: overdue

Hi, welcome to BFMods :)
by Diamondback
Sun Feb 18, 2024 5:46 pm
Forum: Make a Request!
Topic: Heightmaps!
Replies: 1
Views: 38768

Re: Heightmaps!

I would suggest, rather than making the heightmap entirely by hand, to convert a digital surface model (a real world heightmap, so to speak) to a RAW file, which is the format used by the heightmap file in level archives.
by Diamondback
Sun Feb 18, 2024 4:19 am
Forum: 1942 Modding Discussion
Topic: Different playerskins for different classes
Replies: 2
Views: 704

Re: Different playerskins for different classes

reegad wrote: Wed Feb 07, 2024 11:09 am Hey

Has anyone had any success defining a player skin to a class and not the entire team?
What about using the player.active command and player.kit? I believe you could trick the client into displaying different skins based on the picked kit.
by Diamondback
Wed Dec 27, 2023 2:47 am
Forum: 1942 Modding Discussion
Topic: New mod project: Secret Weapons of WWII Extended
Replies: 2
Views: 6746

Re: New mod project: Secret Weapons of WWII Extended

I’d first like to see if anyone wants to join this project. It requires a team of modders.
by Diamondback
Mon Dec 25, 2023 12:11 am
Forum: 1942 Modding Discussion
Topic: New mod project: Secret Weapons of WWII Extended
Replies: 2
Views: 6746

New mod project: Secret Weapons of WWII Extended

Hi all, I'd like to start a new client-side mod project for Battlefield 1942 and possibly Battlefield Vietnam. Here is some info: - The theme of the mod is secret weapons and vehicles of WWII, from 1944 to 1950ish; - It would be a total conversion mod, meaning no vanilla assets are to be used; - The...
by Diamondback
Sun Dec 24, 2023 8:40 pm
Forum: 1942 Modding Discussion
Topic: BF2's commander role... how much of it could be replicated in BF1942?
Replies: 2
Views: 5450

Re: BF2's commander role... how much of it could be replicated in BF1942?

Yes the binoculars that fire a missile strike. I had that code working a few years back, but this is not what I’m looking for.

What I need is the ability to do this while looking at the mini-map and picking a spot in it. I’m sure there’s a way to do this with the artillery camera.
by Diamondback
Fri Dec 22, 2023 7:19 pm
Forum: 1942 Modding Discussion
Topic: BF2's commander role... how much of it could be replicated in BF1942?
Replies: 2
Views: 5450

BF2's commander role... how much of it could be replicated in BF1942?

Hi all, As the title says, I am trying to figure out how much of BF2's commander role could be replicated in BF1942. What I am really interested in is if it would be possible at all to provide supplies or artillery strikes by clicking on an area of the minimap. The minimap area that is clicked would...
by Diamondback
Thu Oct 26, 2023 4:56 am
Forum: General discussion & notices
Topic: bc42 for xpacks
Replies: 2
Views: 12534

Re: bc42 for xpacks

Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder? Yes, you need to create XPack2.cfg and XPack2.lst files to point BC to where you have your XPack mod files. I...