Search found 576 matches

by Diamondback
Sat Apr 29, 2023 7:08 pm
Forum: Mod Downloads
Topic: Swaffy'sMod v0.38 (TBA)
Replies: 145
Views: 369056

Re: Swaffy'sMod v0.38 (TBA)

buschhans wrote: Wed Apr 19, 2023 2:30 pm Hi guys, there is an updated Link to Download Swaffy's Mod v0.34, get here: Download

We just hope Swaffy, you can finish your annoncement to v0.38. We still waiting for it. :)
I think he moved on.
by Diamondback
Wed Apr 12, 2023 1:12 am
Forum: General discussion & notices
Topic: Hello again, old friends
Replies: 2
Views: 1168

Re: Hello again, old friends

Hello, and welcome back! The game is still alive, but hanging by a thread. The two biggest communities are SiMPLE in Europe and Moongamers in the United States. Moongamers is still very much active and they can have a full server of 64 players at times. Here is a site displaying info on the number o...
by Diamondback
Sun Apr 09, 2023 6:44 pm
Forum: Completed Work
Topic: Read me before posting completed work
Replies: 1
Views: 23955

Re: Read me before posting completed work

Whoever is still administrating this site, could we purge the bots again please? It's getting annoying to read kittymiller's posts.
by Diamondback
Sun Apr 09, 2023 6:41 pm
Forum: 1942 Modding Discussion
Topic: Increasing CPU Time To AI
Replies: 8
Views: 14751

Re: Increasing CPU Time To AI

Oh geez, adding insult to injury, AIMain::AIMain is called after the assignment, so it would never happen anyway. Changing it in the console won't help either since it only modifies the value in setup, not AIMain itself. But as the professor says, good news everyone! http://bfmods.com/mdt/scripting...
by Diamondback
Sun Jan 29, 2023 6:27 pm
Forum: 1942 Modding Discussion
Topic: Is this possible or is there a patch for this?
Replies: 1
Views: 586

Re: Is this possible or is there a patch for this?

I'm not sure this exists in BF1942. Do you have a code sample to show us what it would look like please?
by Diamondback
Sat Jan 28, 2023 6:56 pm
Forum: 1942 Modding Discussion
Topic: Problem with a custom track object
Replies: 0
Views: 842

Problem with a custom track object

Hi guys, I have a problem with a map which uses the controllable train that exe made. The locomotive and the train wagons keep disconnecting and/or derailing from the railway bridge part of the track, which is a custom track model without the roadbed attached (bridge_rail_m1). The invisible guardrai...
by Diamondback
Wed Jul 13, 2022 4:31 pm
Forum: Modding/Mapping Tutorials
Topic: Versioning your mod/map/patch
Replies: 1
Views: 1452

Versioning your mod/map/patch

A useful resource on how to version your mod project: Semanting Versioning

And here: Best Practices for Versioning a Release
by Diamondback
Tue Jul 12, 2022 2:43 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: BF Vietnam fall damage freeze
Replies: 0
Views: 3172

BF Vietnam fall damage freeze

In BF Vietnam, when you receive damage from falling from a high surface to the ground, your gun is temporarily disabled. I cannot seem to find a setting to disable this completely, would anyone be able to point me in the right direction please? I've checked in the animations.rfa of BF Vietnam, but n...
by Diamondback
Thu Jan 20, 2022 1:49 pm
Forum: New here?
Topic: Zeuser, the DCX guy is here
Replies: 2
Views: 6002

Re: Zeuser, the DCX guy is here

Hello, nice to have you back!
by Diamondback
Thu Jan 20, 2022 2:40 am
Forum: Completed Work
Topic: a mix of stuff from many mods into 1 dc final map
Replies: 8
Views: 53697

Re: a mix of stuff from many mods into 1 dc final map

Great videos. I like the destroyable buildings. Perhaps adding the dark smoke and fire effects to the wrecks would be nice. One thing I've always wanted to see in DC are correct weapon reload animations for all the hand weapons. I noticed that some hand weapons use the default vanilla BF reload anim...