Search found 603 matches
- Sat Oct 12, 2024 1:29 pm
- Forum: 1942 Modding Discussion
- Topic: BFSP site is no more
- Replies: 1
- Views: 2127
Re: BFSP site is no more
I don’t think a backup exists, I’ve looked also. Sorry
- Tue Oct 01, 2024 11:25 pm
- Forum: BF1942 (Vanilla)
- Topic: streets of paris
- Replies: 8
- Views: 42640
Re: streets of paris
Anybody got this map? I’d like to have it please.
- Sat Sep 28, 2024 1:58 pm
- Forum: 1942 Modding Discussion
- Topic: Battlecraft Problems
- Replies: 19
- Views: 30905
Re: Battlecraft Problems
Does this work with all expansion maps Skull Kid?
- Thu Sep 12, 2024 2:02 pm
- Forum: General discussion & notices
- Topic: Modifying bf1942.exe
- Replies: 19
- Views: 46786
Re: Modifying bf1942.exe
Old thread I know but you guys should also remember that when you go in the Credits menu, you get a list of all the developers. I looked up some of them on LinkedIn and found some active profiles. I won’t post any here for privacy purposes but if anyone in this community had questions concerning BF1...
- Sun Sep 08, 2024 9:42 pm
- Forum: Mod Downloads
- Topic: Mamba's maps and mods
- Replies: 1
- Views: 15332
Re: Mamba's maps and mods
I've re-released the Battlecraft files needed to correctly display custom objects from three Battlefield 1942 maps: Battle of Britain, Coral Sea and Liberation of Caen. The original credit for these Battlecraft files comes from a modder named Dweller_Benthos. Unfortunately his personal website where...
- Sun Sep 08, 2024 2:28 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 11
- Views: 24835
Re: .lst & .cfg generator based on .rfa of custom objects?
I'm sorry for resurrecting a long-dead thread, but I did get the lstgen executable to work properly. Now, it was meant for the Desert Combat mod, as I believe the object names and mesh names are the same. Now I would want to get the lstgen to work for Forgotten Hope Secret Weapon. The problem is th...
- Wed Sep 04, 2024 3:38 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 29
- Views: 172020
Re: Strasbourg
I've modified my Strasbourg Day 2 map. This is the final download link: Strasbourg Day Two I've also made a third variation of the map with two extra control points located outside the city boundaries. This stretches the combat area to a larger portion of the map. Download link here: Strasbourg Day ...
- Mon Sep 02, 2024 1:29 am
- Forum: 1942 Modding Discussion
- Topic: Trying to add new faction
- Replies: 3
- Views: 9947
Re: Trying to add new faction
Can you walk us through what files you tried to add? Also, using the Debugger would be a good first start to pinpoint the problem.
- Mon Sep 02, 2024 12:11 am
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 30
- Views: 102515
Re: Unlimited objects in Battlecraft 1942
Now that Ive used it for a longer, here are my thoughts. 1) it works fine with creating and modifying BF42 Maps. I havent tried it with other mods, although so far, Its worked fine with my creating/modding xpack 1 and xpack 2 rfa files. (p.s. you can edit the add on pack maps by simply using winrfa...
- Sun Sep 01, 2024 6:21 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 29
- Views: 172020
Re: Strasbourg
I've configured the Battlecraft files for my Strasbourg map. You can download them here: https://www.mediafire.com/file/iuzao0gwd9ocp7l/Strasbourg_BC_Files.zip/file Strasbourg Battlecraft Files v1.0.0 Configured by Black Mamba 01-09-2024 Overview This ZIP file contains the necessary files and instru...