Search found 591 matches

by Diamondback
Thu May 20, 2021 4:53 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 53712

Re: player.vehicleHp only works in multiplayer?

I'm fairly sure it can't be done without patching the EXE somehow. For now, players will have to activate themselves with a console command.
by Diamondback
Thu May 20, 2021 4:42 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 53712

Re: player.vehicleHp only works in multiplayer?

What I want to do is ''activate'' players on an Internet server with player.active, but without the players having to individually activate themselves to do so. In other words, I'd like to fetch the player name set in GeneralOptions.con in the Settings folder under the game.setPlayerName command by ...
by Diamondback
Tue May 18, 2021 5:59 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 53712

Re: player.vehicleHp only works in multiplayer?

Reviving an old thread, but would there be a way to patch the EXE so that the player.active and player.name commands return the name of the current player, not the name of the latest player that connected to the server?
by Diamondback
Wed May 05, 2021 5:15 pm
Forum: General discussion & notices
Topic: Site Errors, Missing Content and Broken Stuff
Replies: 3
Views: 34677

Re: Site Errors, Missing Content and Broken Stuff

Cool, thanks for updating the forums. Was a purge of the bots also done? It seems there are less fake accounts now.
by Diamondback
Wed May 05, 2021 5:14 pm
Forum: 1942 Modding Discussion
Topic: .lst & .cfg generator based on .rfa of custom objects?
Replies: 10
Views: 20809

Re: .lst & .cfg generator based on .rfa of custom objects?

It's interesting to know that a program was made to generate the LST and CFG files. I've always created mine manually :lol:
by Diamondback
Wed May 05, 2021 5:10 pm
Forum: New here?
Topic: Hello!
Replies: 3
Views: 14193

Re: Hello!

Hello K-T and welcome to the forums! I'm glad you are showing an interest in weapons animations. This is an area of BF1942 modding that is still a big mystery to me, and I think to a lot of people. I'd like to add custom animations to my mod someday. The modder ziba added really cool vehicle entry a...
by Diamondback
Sun Mar 14, 2021 4:35 pm
Forum: 1942 Modding Discussion
Topic: Counter Clockwise Rotational Bundles?
Replies: 2
Views: 8010

Re: Counter Clockwise Rotational Bundles?

Hmm. That one might be hard-coded unfortunately. Not too sure though, maybe f0ok/freddy would know?
by Diamondback
Sat Aug 29, 2020 5:29 pm
Forum: 1942 Modding Discussion
Topic: Custom contentCrc32.con file gives an error
Replies: 1
Views: 5437

Custom contentCrc32.con file gives an error

Hi all, I've been trying to generate a custom contentCrc32.con file for my mod so that it can be played as an Unpure mode online and have had mixed success so far. I can join the server running my Unpure mod no problem, but when a second player joins, he gets the ''Data differs from server'' error. ...
by Diamondback
Sun Aug 02, 2020 6:21 am
Forum: Off Topic
Topic: Howdy
Replies: 3
Views: 23778

Re: Howdy

Hello Iced Earth, it’s good to have you back. You might not know who I am since I started making client side mods for this game after you left. I remember you made a map called streets of paris, do you still have it somewhere? I’d like to upload it to a server if possible.

Cheers,

Diamondback
by Diamondback
Sat Jul 25, 2020 10:42 pm
Forum: Mod Downloads
Topic: Diamondback’s Conquest Bot Files
Replies: 12
Views: 44232

Re: Classical Modder's Conquest Bot Files

Thank you.