Hi.
I believe this is what the FHSW team used for their bomber level sights.
One could add invisible PCO spawns to the vehicles and stuff to serve as the icons. Any better solution found in those 7 years?
Search found 23 matches
- Sun Nov 26, 2017 3:30 am
- Forum: 1942 Modding Discussion
- Topic: Minimap icons ONLY team-visible
- Replies: 7
- Views: 12077
- Fri Dec 02, 2016 1:07 am
- Forum: Anything else
- Topic: Do you like Battlefield 1?
- Replies: 2
- Views: 18972
Re: Do you like Battlefield 1?
I only played the open beta and found the multiplayer great. Played it much better than I can in my Battlefield 3, maybe there were a lot of noobs testing in there :D . But if I really get into buying it I will wait for the prices to drop a bit. Wasn't a really great graphical experience, as I use a...
- Thu Oct 13, 2016 6:41 pm
- Forum: Anything else
- Topic: Forgot to get the free copy of BF1942 on Origin?
- Replies: 6
- Views: 25300
Re: Forgot to get the free copy of BF1942 on Origin?
Does origin still offer downloads for those games? I tried downloading BF2 but the download never startedIt only works if you have the cd copy w/ key. So as long as you have the game you can add it to origin.
- Mon Oct 27, 2014 2:27 am
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: BFV homing missiles YAY !!!
- Replies: 0
- Views: 12354
BFV homing missiles YAY !!!
I just discovered how the missiles in BFV work. For the tests I made a very buggy unmanned engine in a helicopter from what I understood from Apache's cars in DCU. And it attracted the missiles. :D The code from the SA7: ObjectTemplate.isHeatSeeking 1 ObjectTemplate.heatMaxTurnForce 5 ObjectTemplate...
- Sat Jun 07, 2014 3:48 am
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 612371
Re: random stuff :)
@ ERYL. Try this in Rigidchips! // [RCD] Val { AILERON(default=0, min=-30, max=30, step=5) ELEVATOR(default=0, min=-30, max=30, step=5) PROP(default=0, min=-10000, max=500000, step=5000) RUDDER(default=0, min=-30, max=30, step=5) } Key { 0:ELEVATOR(step=5) 1:ELEVATOR(step=-5) 2:AILERON(step=5) 3:AI...
- Sat May 17, 2014 8:34 pm
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 612371
Re: random stuff :)
Have someone here played rigidchips? https://www.youtube.com/watch?v=EgSccoVK9Kw https://www.youtube.com/watch?v=ZXtFy5v6DLQ It's a physics game where you can make things from chips. Creating chips may be a bit hard to understand in the beginning but it's not difficult at all :D Game> http://www.iam...
- Tue Oct 29, 2013 6:58 pm
- Forum: General discussion & notices
- Topic: Playing with friends but not on a server?
- Replies: 7
- Views: 14842
Re: Playing with friends but not on a server?
aren't he talking about creating his own server?
- Fri Oct 11, 2013 4:52 pm
- Forum: 1942 Modding Discussion
- Topic: Does BF Vietnam bring anything new to BF42 for modders?
- Replies: 10
- Views: 15026
Re: Does BF Vietnam bring anything new to BF42 for modders?
There is also the heatseeking missile that searches for the nearest manned pco in it's field of view, an AP mine code that make projectiles explode near players, helicopter ground dust, a code that enables players to convert PCOs to ammo, the music player, the ability to shoot kit weapons from vehic...
- Thu Jul 04, 2013 6:38 pm
- Forum: 1942 Modding Discussion
- Topic: How does the bomb turning works?
- Replies: 7
- Views: 9441
Re: How does the bomb turning works?
I will try that. Thanks.Have you tried to attach a wing far behind the projectile? Or something to drag the back end so that the front end will drop...
- Thu Jul 04, 2013 1:38 am
- Forum: 1942 Modding Discussion
- Topic: How does the bomb turning works?
- Replies: 7
- Views: 9441
Re: How does the bomb turning works?
had to edit... the image was too big to post as img.