Search found 18 matches

by MegaloDon
Thu Mar 19, 2015 10:51 pm
Forum: 1942 Modding Discussion
Topic: creating a sound.rfa patch for DC Final Mod
Replies: 11
Views: 26122

Re: creating a sound.rfa patch for DC Final Mod

I am also running the disc version.
by MegaloDon
Thu Mar 19, 2015 2:48 pm
Forum: 1942 Modding Discussion
Topic: creating a sound.rfa patch for DC Final Mod
Replies: 11
Views: 26122

Re: creating a sound.rfa patch for DC Final Mod

Vilespring wrote:I've forgotten all of 1942's quirks now, because I'm fighting the windows 8.1 compatibility.
Did you try this patch? http://jrc-core.com/files/BF1942-vista-win7-fix.rar
by MegaloDon
Thu Mar 19, 2015 4:55 am
Forum: 1942 Modding Discussion
Topic: creating a sound.rfa patch for DC Final Mod
Replies: 11
Views: 26122

Re: creating a sound.rfa patch for DC Final Mod

I'm not familiar with the sound.rfa but I'll assume it works the same way (in general) as the map files as far as patching. For the map files, you don't have to change any other files when you add eg. wake_001.rfa. But any files that are in wake_001.rfa have to be complete. For example if I wanted t...
by MegaloDon
Tue Mar 17, 2015 10:16 am
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26546

Re: List of triggers

I understand what you are talking about, but don't understand the problem. In Secret Weapons, by default, it's set to jump (Space button). Why don't you just take it from there? I don't have Secret Weapons. This is a jetpack mod found here: http://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4...
by MegaloDon
Mon Mar 16, 2015 11:02 pm
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26546

Re: List of triggers

I tried searching in MDT and the forums and couldn't find it either. I used to have that list saved.
by MegaloDon
Mon Mar 16, 2015 3:09 am
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26546

Re: List of triggers

Can't you re-bind it in the options menu? I remember bf 1942 being the most customize able game for key binds. I'm not trying to re-bind the key in game. I'm trying to change it from action to jump. This is for the jetpacks mod. It is currently set to trigger on the action key (default is E) and I ...
by MegaloDon
Sun Mar 15, 2015 8:08 am
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26546

Re: List of triggers

Classical Modder wrote:Did you play SW Demo by any chance?
Not sure what SW is. I'm guessing no.
by MegaloDon
Sat Mar 14, 2015 11:06 pm
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26546

List of triggers

I haven't done any modding in like 3 years, but my wife wanted to play the game again so I set up a server again. Unfortunately, I can't find my backups of my old server. :( I'm trying to change the trigger in the following: "ObjectTemplate.setTrigger PIUse" to the jump key (spacebar). I'v...
by MegaloDon
Sun Oct 07, 2012 8:20 pm
Forum: 1942 Modding Discussion
Topic: Flags not changeable in serverside mod
Replies: 16
Views: 22713

Re: Flags not changeable in serverside mod

my problem is how do you remove the symbol on mini map which show red circle with line through it which means untakeable Freddy is right. That is not possible. However if you want to sacrifice another control point, you can use my method. First remove the axis base and choose a control point to use...
by MegaloDon
Sat Oct 06, 2012 5:09 pm
Forum: 1942 Modding Discussion
Topic: Flags not changeable in serverside mod
Replies: 16
Views: 22713

Re: Flags not changeable in serverside mod

Is it in your ControlPoints.con? Also you need to make sure SoldierSpawns.con, SoldierSpawnTemplates.con, and spawnPointManagerSettings.con are set up properly for that control point. SoldierSpawnTemplates.con: "ObjectTemplate.setGroup 3" must match ControlPointTemplates.con: "ObjectT...