Search found 18 matches
- Thu Mar 19, 2015 10:51 pm
- Forum: 1942 Modding Discussion
- Topic: creating a sound.rfa patch for DC Final Mod
- Replies: 11
- Views: 26293
Re: creating a sound.rfa patch for DC Final Mod
I am also running the disc version.
- Thu Mar 19, 2015 2:48 pm
- Forum: 1942 Modding Discussion
- Topic: creating a sound.rfa patch for DC Final Mod
- Replies: 11
- Views: 26293
Re: creating a sound.rfa patch for DC Final Mod
Did you try this patch? http://jrc-core.com/files/BF1942-vista-win7-fix.rarVilespring wrote:I've forgotten all of 1942's quirks now, because I'm fighting the windows 8.1 compatibility.
- Thu Mar 19, 2015 4:55 am
- Forum: 1942 Modding Discussion
- Topic: creating a sound.rfa patch for DC Final Mod
- Replies: 11
- Views: 26293
Re: creating a sound.rfa patch for DC Final Mod
I'm not familiar with the sound.rfa but I'll assume it works the same way (in general) as the map files as far as patching. For the map files, you don't have to change any other files when you add eg. wake_001.rfa. But any files that are in wake_001.rfa have to be complete. For example if I wanted t...
- Tue Mar 17, 2015 10:16 am
- Forum: 1942 Modding Discussion
- Topic: List of triggers
- Replies: 11
- Views: 26689
Re: List of triggers
I understand what you are talking about, but don't understand the problem. In Secret Weapons, by default, it's set to jump (Space button). Why don't you just take it from there? I don't have Secret Weapons. This is a jetpack mod found here: http://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4...
- Mon Mar 16, 2015 11:02 pm
- Forum: 1942 Modding Discussion
- Topic: List of triggers
- Replies: 11
- Views: 26689
Re: List of triggers
I tried searching in MDT and the forums and couldn't find it either. I used to have that list saved.
- Mon Mar 16, 2015 3:09 am
- Forum: 1942 Modding Discussion
- Topic: List of triggers
- Replies: 11
- Views: 26689
Re: List of triggers
Can't you re-bind it in the options menu? I remember bf 1942 being the most customize able game for key binds. I'm not trying to re-bind the key in game. I'm trying to change it from action to jump. This is for the jetpacks mod. It is currently set to trigger on the action key (default is E) and I ...
- Sun Mar 15, 2015 8:08 am
- Forum: 1942 Modding Discussion
- Topic: List of triggers
- Replies: 11
- Views: 26689
Re: List of triggers
Not sure what SW is. I'm guessing no.Classical Modder wrote:Did you play SW Demo by any chance?
- Sat Mar 14, 2015 11:06 pm
- Forum: 1942 Modding Discussion
- Topic: List of triggers
- Replies: 11
- Views: 26689
List of triggers
I haven't done any modding in like 3 years, but my wife wanted to play the game again so I set up a server again. Unfortunately, I can't find my backups of my old server. :( I'm trying to change the trigger in the following: "ObjectTemplate.setTrigger PIUse" to the jump key (spacebar). I'v...
- Sun Oct 07, 2012 8:20 pm
- Forum: 1942 Modding Discussion
- Topic: Flags not changeable in serverside mod
- Replies: 16
- Views: 22876
Re: Flags not changeable in serverside mod
my problem is how do you remove the symbol on mini map which show red circle with line through it which means untakeable Freddy is right. That is not possible. However if you want to sacrifice another control point, you can use my method. First remove the axis base and choose a control point to use...
- Sat Oct 06, 2012 5:09 pm
- Forum: 1942 Modding Discussion
- Topic: Flags not changeable in serverside mod
- Replies: 16
- Views: 22876
Re: Flags not changeable in serverside mod
Is it in your ControlPoints.con? Also you need to make sure SoldierSpawns.con, SoldierSpawnTemplates.con, and spawnPointManagerSettings.con are set up properly for that control point. SoldierSpawnTemplates.con: "ObjectTemplate.setGroup 3" must match ControlPointTemplates.con: "ObjectT...