Search found 187 matches
- Sun Oct 25, 2009 4:53 pm
- Forum: 1942 Modding Discussion
- Topic: JU88 / Pak40 / etc
- Replies: 2
- Views: 10038
JU88 / Pak40 / etc
Yes its time to bring up the JU88 again... I was thinking about this yesterday. Can you NOT add a line to have PCO's be called to run in a SSM patch, even if its a common map (like battle of britain)? Has anyone ever tried something like this in init.con (any other map)? include ../../Battle_of_Brit...
- Sun Oct 25, 2009 7:08 am
- Forum: General Modding Tutorials
- Topic: SSM: Fix glitches for ALL buildings at once, not per map!
- Replies: 4
- Views: 10593
SSM: Fix glitches for ALL buildings at once, not per map!
So I had this idea months ago, but never got around to testing it. The good news is that it works! The basis for this tutorial: Don't you hate when people glitch into walls on your server? Don't you hate fixing those glitches MAP by MAP, placing barb wire everywhere they aren't supposed to be? Well ...
- Sat Oct 24, 2009 8:18 pm
- Forum: 1942 Modding Discussion
- Topic: need cars to not take damage from collision with other cars.
- Replies: 4
- Views: 11810
Re: need cars to not take damage from collision with other cars.
Yeah...what they said!
Also, after just reading the thread title, I was going to suggest changing the collision material on 'car vs. car' to zero.
Also, after just reading the thread title, I was going to suggest changing the collision material on 'car vs. car' to zero.
- Sat Oct 24, 2009 2:07 am
- Forum: Introduce yourself..
- Topic: Yo
- Replies: 27
- Views: 127889
Re: Yo
Yo! Names Bryan, 25, and live 1.5 hours drive from downtown Chicago, IL. Only two games I play are 1942 and cod:waw for the xbox360. Yes you heard me, the 360. I bought 1943 for the xbox, but don't play it hardly at all. On my regular TV the in game text is super tiny, and the controls seem sluggish...
- Fri Oct 23, 2009 3:21 am
- Forum: General discussion & notices
- Topic: New Headers
- Replies: 5
- Views: 12391
Re: New Headers
Nice!! I like em!
- Fri Oct 23, 2009 3:12 am
- Forum: General discussion & notices
- Topic: whats happened at ServerSideModding.com?
- Replies: 55
- Views: 109931
Re: whats happened at ServerSideModding.com?
Wtf.
So I downloaded the 'mega manager' from megaupload.com. The file size is 546MB, and its stuck at 540 meg. Wtf!
So I downloaded the 'mega manager' from megaupload.com. The file size is 546MB, and its stuck at 540 meg. Wtf!
- Fri Oct 23, 2009 12:16 am
- Forum: General discussion & notices
- Topic: Bad Company 2.. 1943.. BF3.. all coming to PC soon..
- Replies: 19
- Views: 25865
Re: Bad Company 2.. 1943.. BF3.. all coming to PC soon..
Yeah, so long as *something* is possible..that will be cool.
- Thu Oct 22, 2009 9:50 pm
- Forum: General Modding Tutorials
- Topic: SSM: Coral sea with 2 carriers!
- Replies: 0
- Views: 8822
SSM: Coral sea with 2 carriers!
Some work of mine, thought I would repost here for all to enjoy. Check it out! Here's the working code: ObjectSpawns.con: rem **************************************** rem **** Axis ***** rem **************************************** Object.create destroyerspawner Object.absolutePosition 100/500/1756....
- Thu Oct 22, 2009 9:46 pm
- Forum: Battlecraft Tutorials
- Topic: Using Battlecraft to add objects; add to your SSM Patch file
- Replies: 5
- Views: 29697
Using Battlecraft to add objects; add to your SSM Patch file
I was going to type this up for a friend, so I thought it might be best to type it up here so it can be read by n00bs in the future. :) Once again, an old tutorial I wrote, so I thought I would post here too! This tutorial ASSUMES you have read & understand the "getting started" tut I ...
- Thu Oct 22, 2009 9:43 pm
- Forum: General Modding Tutorials
- Topic: Getting Started: Using WinRFA to make patch files
- Replies: 13
- Views: 59845
Getting Started: Using WinRFA to make patch files
My old tutorial, thought I would repost here! My purpose is to explain a bit, to the noob modder, how to use winRFA to make your own patch files (mapname_005.rfa) that you can upload to your server so people can play your mod! Col. Crushans RFA explorer is a neat program, but is buggy and can be pro...