Search found 187 matches

by Iced Earth
Sun Oct 25, 2009 4:53 pm
Forum: 1942 Modding Discussion
Topic: JU88 / Pak40 / etc
Replies: 2
Views: 10038

JU88 / Pak40 / etc

Yes its time to bring up the JU88 again... I was thinking about this yesterday. Can you NOT add a line to have PCO's be called to run in a SSM patch, even if its a common map (like battle of britain)? Has anyone ever tried something like this in init.con (any other map)? include ../../Battle_of_Brit...
by Iced Earth
Sun Oct 25, 2009 7:08 am
Forum: General Modding Tutorials
Topic: SSM: Fix glitches for ALL buildings at once, not per map!
Replies: 4
Views: 10593

SSM: Fix glitches for ALL buildings at once, not per map!

So I had this idea months ago, but never got around to testing it. The good news is that it works! The basis for this tutorial: Don't you hate when people glitch into walls on your server? Don't you hate fixing those glitches MAP by MAP, placing barb wire everywhere they aren't supposed to be? Well ...
by Iced Earth
Sat Oct 24, 2009 8:18 pm
Forum: 1942 Modding Discussion
Topic: need cars to not take damage from collision with other cars.
Replies: 4
Views: 11810

Re: need cars to not take damage from collision with other cars.

Yeah...what they said!

Also, after just reading the thread title, I was going to suggest changing the collision material on 'car vs. car' to zero.
by Iced Earth
Sat Oct 24, 2009 2:07 am
Forum: Introduce yourself..
Topic: Yo
Replies: 27
Views: 127889

Re: Yo

Yo! Names Bryan, 25, and live 1.5 hours drive from downtown Chicago, IL. Only two games I play are 1942 and cod:waw for the xbox360. Yes you heard me, the 360. I bought 1943 for the xbox, but don't play it hardly at all. On my regular TV the in game text is super tiny, and the controls seem sluggish...
by Iced Earth
Fri Oct 23, 2009 3:21 am
Forum: General discussion & notices
Topic: New Headers
Replies: 5
Views: 12391

Re: New Headers

Nice!! I like em!
by Iced Earth
Fri Oct 23, 2009 3:12 am
Forum: General discussion & notices
Topic: whats happened at ServerSideModding.com?
Replies: 55
Views: 109931

Re: whats happened at ServerSideModding.com?

Wtf.

So I downloaded the 'mega manager' from megaupload.com. The file size is 546MB, and its stuck at 540 meg. Wtf!
by Iced Earth
Fri Oct 23, 2009 12:16 am
Forum: General discussion & notices
Topic: Bad Company 2.. 1943.. BF3.. all coming to PC soon..
Replies: 19
Views: 25865

Re: Bad Company 2.. 1943.. BF3.. all coming to PC soon..

Yeah, so long as *something* is possible..that will be cool.
by Iced Earth
Thu Oct 22, 2009 9:50 pm
Forum: General Modding Tutorials
Topic: SSM: Coral sea with 2 carriers!
Replies: 0
Views: 8822

SSM: Coral sea with 2 carriers!

Some work of mine, thought I would repost here for all to enjoy. Check it out! Here's the working code: ObjectSpawns.con: rem **************************************** rem **** Axis ***** rem **************************************** Object.create destroyerspawner Object.absolutePosition 100/500/1756....
by Iced Earth
Thu Oct 22, 2009 9:46 pm
Forum: Battlecraft Tutorials
Topic: Using Battlecraft to add objects; add to your SSM Patch file
Replies: 5
Views: 29697

Using Battlecraft to add objects; add to your SSM Patch file

I was going to type this up for a friend, so I thought it might be best to type it up here so it can be read by n00bs in the future. :) Once again, an old tutorial I wrote, so I thought I would post here too! This tutorial ASSUMES you have read & understand the "getting started" tut I ...
by Iced Earth
Thu Oct 22, 2009 9:43 pm
Forum: General Modding Tutorials
Topic: Getting Started: Using WinRFA to make patch files
Replies: 13
Views: 59845

Getting Started: Using WinRFA to make patch files

My old tutorial, thought I would repost here! My purpose is to explain a bit, to the noob modder, how to use winRFA to make your own patch files (mapname_005.rfa) that you can upload to your server so people can play your mod! Col. Crushans RFA explorer is a neat program, but is buggy and can be pro...