Search found 169 matches

by Skull Kid
Sun Oct 22, 2023 12:30 pm
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 29
Views: 45947

Re: Unlimited objects in Battlecraft 1942

Don't know what's going on, but when I port my custom map made from BC42 to ED42 in order to add more tree meshes which more than 8000 objects, then going back to BC42 to generate terrain shadows most of the objects disappear. :( Hi Al. Nowadays when I want to change or make maps with more objects ...
by Skull Kid
Tue Feb 21, 2023 1:25 am
Forum: General discussion & notices
Topic: Is there a way to export Bf1942 models to blender 3d modeling software??
Replies: 1
Views: 1578

Re: Is there a way to export Bf1942 models to blender 3d modeling software??

Hello.

Download this: https://github.com/Ahrkylien/BF1942-Blender-add-on

Then, open up Blender and go into the preferences. Select Add-ons and install the zip (you don't need to extract it).

Happy modding!
by Skull Kid
Sat Feb 11, 2023 9:56 pm
Forum: 1942 Modding Discussion
Topic: .ske Tuts?
Replies: 13
Views: 18136

Re: .ske Tuts?

I solved it. It was the springs in the Physics.con that was adjusted wrong.
by Skull Kid
Sat Feb 04, 2023 12:42 am
Forum: 1942 Modding Discussion
Topic: .ske Tuts?
Replies: 13
Views: 18136

Re: .ske Tuts?

Very sorry for bringing up a nine year old thread... but I'm facing a similar problem right now with my own tank. I'm trying to get it into Battlefield 1918, but I suspect that the ske and skn files aren't exported correctly...

The game simply crashes without any error message whatsoever.
by Skull Kid
Sun Nov 20, 2022 9:46 pm
Forum: 1942 Modding Discussion
Topic: Renaming bots? (In the debugger)
Replies: 9
Views: 16278

Re: Renaming bots? (In the debugger)

I'm actually now facing the problem that the bots will spawn alright, but they won't move. EDIT: Solved now. Enter in the following order in the game console (don't know if this works in the vanilla executable, but if it doesn't use the debugger): 1. game.createAIPlayer ">>Bot name here<<"...
by Skull Kid
Tue Jun 08, 2021 2:21 am
Forum: 1942 Modding Discussion
Topic: Making one vehicle indestructible for one particular map only? (SOLVED)
Replies: 0
Views: 3092

Making one vehicle indestructible for one particular map only? (SOLVED)

So, I have trouble with the "ObjectTemplate.HasArmor" command. It doesn't seem to be taken into account from the ObjectSpawnTemplates.con file, only in the Objects.rfa. Does anybody know if this is possible map-wise for one vehicle? Thanks in advance! EDIT: Nevermind, I solved it. If anybo...
by Skull Kid
Thu May 20, 2021 6:05 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 43811

Re: player.vehicleHp only works in multiplayer?

I am quite overwhelmed with how difficult this simple thing was... but now I'm kind of obsessed with solving it.

EDIT: Anyone with more knowledge is welcome to reply here.
by Skull Kid
Thu May 20, 2021 5:37 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 43811

Re: player.vehicleHp only works in multiplayer?

Ah, I get it. I will take a look into it. It might require a bit more scripting. I will see what's possible with my knowledge.
by Skull Kid
Thu May 20, 2021 4:56 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 43811

Re: player.vehicleHp only works in multiplayer?

Hang on. What you want is to make a player active with the push of a key? I think that's possible... Although I'm not sure if that's what you meant. But I have made a couple of command binds to a few keys.

EDIT: I saw your other post here somewhere about this. This may be well possible.
by Skull Kid
Thu May 20, 2021 4:46 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 43811

Re: player.vehicleHp only works in multiplayer?

I can imagine that's not an easy thing to do. As for myself, that's probably way over my head of know-how, sadly... All I can say is Good Luck with that. I hope you solve it in the end :D

EDIT: If somebody else is able to help out, please do not hesitate to reply here!