Search found 169 matches
- Sun Oct 22, 2023 12:30 pm
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 45947
Re: Unlimited objects in Battlecraft 1942
Don't know what's going on, but when I port my custom map made from BC42 to ED42 in order to add more tree meshes which more than 8000 objects, then going back to BC42 to generate terrain shadows most of the objects disappear. :( Hi Al. Nowadays when I want to change or make maps with more objects ...
- Tue Feb 21, 2023 1:25 am
- Forum: General discussion & notices
- Topic: Is there a way to export Bf1942 models to blender 3d modeling software??
- Replies: 1
- Views: 1578
Re: Is there a way to export Bf1942 models to blender 3d modeling software??
Hello.
Download this: https://github.com/Ahrkylien/BF1942-Blender-add-on
Then, open up Blender and go into the preferences. Select Add-ons and install the zip (you don't need to extract it).
Happy modding!
Download this: https://github.com/Ahrkylien/BF1942-Blender-add-on
Then, open up Blender and go into the preferences. Select Add-ons and install the zip (you don't need to extract it).
Happy modding!
- Sat Feb 11, 2023 9:56 pm
- Forum: 1942 Modding Discussion
- Topic: .ske Tuts?
- Replies: 13
- Views: 18136
Re: .ske Tuts?
I solved it. It was the springs in the Physics.con that was adjusted wrong.
- Sat Feb 04, 2023 12:42 am
- Forum: 1942 Modding Discussion
- Topic: .ske Tuts?
- Replies: 13
- Views: 18136
Re: .ske Tuts?
Very sorry for bringing up a nine year old thread... but I'm facing a similar problem right now with my own tank. I'm trying to get it into Battlefield 1918, but I suspect that the ske and skn files aren't exported correctly...
The game simply crashes without any error message whatsoever.
The game simply crashes without any error message whatsoever.
- Sun Nov 20, 2022 9:46 pm
- Forum: 1942 Modding Discussion
- Topic: Renaming bots? (In the debugger)
- Replies: 9
- Views: 16278
Re: Renaming bots? (In the debugger)
I'm actually now facing the problem that the bots will spawn alright, but they won't move. EDIT: Solved now. Enter in the following order in the game console (don't know if this works in the vanilla executable, but if it doesn't use the debugger): 1. game.createAIPlayer ">>Bot name here<<"...
- Tue Jun 08, 2021 2:21 am
- Forum: 1942 Modding Discussion
- Topic: Making one vehicle indestructible for one particular map only? (SOLVED)
- Replies: 0
- Views: 3092
Making one vehicle indestructible for one particular map only? (SOLVED)
So, I have trouble with the "ObjectTemplate.HasArmor" command. It doesn't seem to be taken into account from the ObjectSpawnTemplates.con file, only in the Objects.rfa. Does anybody know if this is possible map-wise for one vehicle? Thanks in advance! EDIT: Nevermind, I solved it. If anybo...
- Thu May 20, 2021 6:05 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 43811
Re: player.vehicleHp only works in multiplayer?
I am quite overwhelmed with how difficult this simple thing was... but now I'm kind of obsessed with solving it.
EDIT: Anyone with more knowledge is welcome to reply here.
EDIT: Anyone with more knowledge is welcome to reply here.
- Thu May 20, 2021 5:37 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 43811
Re: player.vehicleHp only works in multiplayer?
Ah, I get it. I will take a look into it. It might require a bit more scripting. I will see what's possible with my knowledge.
- Thu May 20, 2021 4:56 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 43811
Re: player.vehicleHp only works in multiplayer?
Hang on. What you want is to make a player active with the push of a key? I think that's possible... Although I'm not sure if that's what you meant. But I have made a couple of command binds to a few keys.
EDIT: I saw your other post here somewhere about this. This may be well possible.
EDIT: I saw your other post here somewhere about this. This may be well possible.
- Thu May 20, 2021 4:46 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 43811
Re: player.vehicleHp only works in multiplayer?
I can imagine that's not an easy thing to do. As for myself, that's probably way over my head of know-how, sadly... All I can say is Good Luck with that. I hope you solve it in the end 
EDIT: If somebody else is able to help out, please do not hesitate to reply here!

EDIT: If somebody else is able to help out, please do not hesitate to reply here!