Search found 643 matches

by Senshi
Mon May 08, 2017 10:13 am
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 248493

Re: BFMDT 2.76 www.bfmods.com Development Thread

I very much doubt I'll ever work on this again. I haven't touched BF42 in about five years now. Time to let it rest in peace :( If anyone else wants to keep working on it, the files are all there, there's nothing "hidden" or protected. License for the parts I modified is WTFPL , though the...
by Senshi
Thu Apr 28, 2016 10:30 pm
Forum: Modding/Mapping Tutorials
Topic: Fast .RFA-packing with a .bat-file
Replies: 1
Views: 21469

Re: Fast .RFA-packing with a .bat-file

So I noticed that in these sites there isn't this necessary tutorial for fast .RFA packing. I used to pack my .RFA-files manually with winrfa for years.. Couple of months ago I got fed up with it and made a .bat file that packs automatically the folders you need. There is. It's a sticky thread, eve...
by Senshi
Mon Mar 02, 2015 11:03 am
Forum: 1942 Modding Discussion
Topic: Request a permission
Replies: 22
Views: 52433

Re: Request a permission

fook has it right. Do whatever you want, nobody cares about their ancient BF42 stuff anymore.

Giving credits is proper etiquette, that should be done whenever possible.
by Senshi
Mon May 12, 2014 8:54 am
Forum: General discussion & notices
Topic: Death of GFMod domain....
Replies: 21
Views: 45880

Re: Death of GFMod domain....

The domain will not help you with the content, as duffman said. Contact the hoster and try to get some contact info soon, that's the only chance you have. They will not and can not give anyone access to the content except the original client.
by Senshi
Sun Feb 02, 2014 12:21 pm
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 34249

Re: [Tool]Snip'n'Stitch v4

Yeah, as said, better look for that in a C based language tool or a script, even. The task itself is fairly simple and should be a couple of kb of source code at maximum. You could even use a basic python script and image handling library. Even for a layman it's probably just a couple of hours of go...
by Senshi
Tue Jan 21, 2014 12:51 am
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 34249

Re: [Tool]Snip'n'Stitch v4

IIRC versions 1-3 could handle 8k images as well. The introduction of preview images ruined memory demand. Should be easy enough to make previews optional. If somebody wants to have a go at it and needs the source code, just contact me. Java isn't hard :P .
by Senshi
Mon Jan 20, 2014 8:53 pm
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 34249

Re: [Tool]Snip'n'Stitch v4

I kind of gave up on working on this tool. Mostly because Java is surprisingly bad at handling large files due to the big limits in manually handling memory management, and I didn't find a good way to optimize image processing as well (=multithreading, segmentation). There also appears to be no good...
by Senshi
Sat Dec 07, 2013 8:32 pm
Forum: General Modding Tutorials
Topic: [CSM]Soldier.camerashakefactor 1
Replies: 9
Views: 26630

Re: [CSM]Soldier.camerashakefactor 1

Camera Shakes do work online if you use "soldier.camerashakefactor 1" somewhere in your server files. However, every client will be able to freely disable this effect by entering "soldier.camerashakefactor 0" in the console. This command is not restricted for the regular bf42.exe...