Search found 645 matches

by Senshi
Sat Feb 16, 2013 1:04 am
Forum: Battlefield server and client
Topic: Origin 42 server set up/admin help
Replies: 3
Views: 12141

Re: Origin 42 server set up/admin help

We have it all right here in this forum. Using search helps :) . Or just looking at the appropiate subfolder:

http://bfmods.com/viewtopic.php?f=54&t=1012

Check for tuia's post (3rd or 4rth?), there's the stuff.
by Senshi
Fri Feb 15, 2013 9:05 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 22104

Re: Max 11 texture error MDT 2.761

Thanks, that picture cleared up a lot. As I describe in my MDT 2.761 dev thread (see my sig), getting the MaxScript Listener output always helps. I replicated the issue now and am fairly certain I'll know where to look to solve it. It simply picks the wrong name. While fiddling with the scripts, I a...
by Senshi
Wed Feb 13, 2013 12:30 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 22104

Re: Max 11 texture error MDT 2.761

I'm aware of what the symptom is, but I do not know why this happens for you with Max11, as I don't have those problems with Max12 and 13, and there shouldn't be any real differences between 11-13 in that aspect. That's why I'd like to track this down.
by Senshi
Wed Feb 13, 2013 8:17 am
Forum: 1942 Modding Discussion
Topic: Moving the FH matilda to bf1942
Replies: 16
Views: 21819

Re: Moving the FH matilda to bf1942

Sorry, people are busy. I outlined a possibility to fix it yourself using GMax, it's not that difficult. That way you won't have to wait.
by Senshi
Tue Feb 12, 2013 10:09 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 22104

Re: Max 11 texture error MDT 2.761

As I said, seems it messes up the .rs export for you, for some reason. I'm not really sure why, though.

Again, does this also happen if you import and reexport a vanilla BF42 model? If yes, then please upload me one of your new .sm files so I can take a look at what is going on.
by Senshi
Mon Feb 11, 2013 10:25 am
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 22104

Re: Max 11 texture error MDT 2.761

Good point, Swaffy. I think I never even tried what happens if you export with Standard materials in Max8+ . In Max7 they usually get properly converted to BF_RS.

Testing...

Nope, works fine for me even with "standard" materials.
by Senshi
Mon Feb 11, 2013 8:18 am
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 22104

Re: Max 11 texture error MDT 2.761

I have absolutely no idea, works flawless for me in Max12 and 13.

Can you try importing and reexporting a random vanilla object? E.g. the bf109 fuselage?

If that one works, it's probably an issue with your unique model. In that case please upload your problematic version so I can test it on Max13.
by Senshi
Mon Feb 11, 2013 8:13 am
Forum: 1942 Modding Discussion
Topic: Moving the FH matilda to bf1942
Replies: 16
Views: 21819

Re: Moving the FH matilda to bf1942

It's simple. Most forums only allow a limited default set of attachment formats. pack your .sm in a .zip/rar and you should be good.
by Senshi
Sun Feb 10, 2013 9:05 am
Forum: 1942 Modding Discussion
Topic: Moving the FH matilda to bf1942
Replies: 16
Views: 21819

Re: Moving the FH matilda to bf1942

Please upload the .sm files in question. The matIDs for the individual elements are stored inside the COL-mesh, so we have to edit that. If you want to be fully autark, you could either look and try to grab a cheap old Max version like 7. Or get GMax. GMax is the retarded little brother of 3ds Max, ...