Search found 115 matches

by cajunwolf
Tue Sep 16, 2014 7:34 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1041110

Re: Battlefield 1942 Mod Tools

OIC ... your doing lightmaps in 3ds. That was going to be my next question. You know Shrooms, I did that a time or two many many moons ago, back when the great herds of Buffalo still roamed the vast prairies ... it was Max 5 I think, and either Rex's or Mr Presidents tool, but I would have to dig. I...
by cajunwolf
Mon Sep 15, 2014 11:14 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1041110

Re: Battlefield 1942 Mod Tools

Are you talking about doing lightmaps in bf1942 - bc42? The window your speaking of, is it th eone when the game engine launches showing the different objects it's lightmapping, etc?
by cajunwolf
Sun Sep 14, 2014 7:54 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1041110

Re: Battlefield 1942 Mod Tools

Can you be more specific? I'm not exactly sure what you're trying to do.
by cajunwolf
Thu Feb 13, 2014 1:56 pm
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37547

Re: Problem with Battlecraft

The game has to be extracted for ED42 to work. To setup a BF42 dev folder you simply extract the objects, standardmesh, and texture rfa's into it.
by cajunwolf
Thu Feb 13, 2014 12:09 am
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37547

Re: Problem with Battlecraft

This is quite simple to do actually. If you have your bf42 dev folder setup and working in ED42 then make two copies of it renaming them xpack1 and xpack2 respectively. Now extract each xpack into it's respective directory. Now when you open ED42 goto File->Directories and select which dev you want ...
by cajunwolf
Wed Jun 19, 2013 7:53 am
Forum: 1942 Modding Discussion
Topic: Samplesmaker not working on Windows 7
Replies: 7
Views: 12459

Re: Samplesmaker not working on Windows 7

No problem ... glad we got it going.
by cajunwolf
Wed Jun 19, 2013 4:39 am
Forum: 1942 Modding Discussion
Topic: Samplesmaker not working on Windows 7
Replies: 7
Views: 12459

Re: Samplesmaker not working on Windows 7

-----> Continued from last post I was concerned about the per post image limit (I believe it's 4?). OK now with the cmd window open type the following just like I have it in the image below. Be sure and check case and spelling! Image5.jpg Now hit the enter key and you should see the following ... i...
by cajunwolf
Wed Jun 19, 2013 4:19 am
Forum: 1942 Modding Discussion
Topic: Samplesmaker not working on Windows 7
Replies: 7
Views: 12459

Re: Samplesmaker not working on Windows 7

I think I'm gonna hand the map over to you so you can generate the object/terrain lightmaps yourself, because it seems I'm running out of luck here. Ummmm no. Not being rude, and I will help you create the samples files, but I have a lot of projects of my own with very little time to do them as it ...
by cajunwolf
Tue Jun 18, 2013 6:08 am
Forum: 1942 Modding Discussion
Topic: Samplesmaker not working on Windows 7
Replies: 7
Views: 12459

Re: Samplesmaker not working on Windows 7

OK ... ran a test on one of my workstations running Win 7 pro x64. Created a folder on my T:\ drive names samptest. In this folder I placed a copy of samplesmaker .exe, samplesmakerall.bat and 5 of the .sm files from xpack2 I opened the cmd console and after changing to the T:\samptest directory typ...
by cajunwolf
Tue Jun 18, 2013 3:43 am
Forum: 1942 Modding Discussion
Topic: Samplesmaker not working on Windows 7
Replies: 7
Views: 12459

Re: Samplesmaker not working on Windows 7

To be honest I have never tried the program on Win 7, but that doesn't mean it's not possible. I have run Genpathmaps and Rex's AIGenerate for level, both being the same type of executable (written in C). First off I don't run them from "Program Files" or "My Documents" because t...