Search found 115 matches
- Tue Oct 30, 2012 9:30 am
- Forum: 1942 Modding Discussion
- Topic: BF42 Wont Launch after Packing Map in Gmake...
- Replies: 14
- Views: 18204
Re: BF42 Wont Launch after Packing Map in Gmake...
Kewl and reading the post you have linked on doing terrain shadows I can see another topic for my mapping tutorials. I use both editors to do a map. There are features in both that you need. Yes I can say BC is my primary editor, but I texture and do terrain edits in ED42. I don't know of anything t...
- Tue Oct 30, 2012 9:24 am
- Forum: 1942 Modding Discussion
- Topic: HUGE favor....
- Replies: 19
- Views: 23359
Re: HUGE favor....
You need to surfacemap the area of the map you want to shadow, so make sure you do that first. These files will end up in the shadowworks folder and they will be tga tiles. If you texture with ed42, you will have to manually make these tga tiles from the maps texture .dds tiles. If all of your terra...
- Tue Oct 30, 2012 8:16 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
OK, here is the new tank pathmap for Bocage. newbocage_03.gif You will note I have painted it so the tanks and other vehicles will follow the roads. Now lets have a look at the waypoints this map produced. newbocage_04.gif See how nice everything is now? You correct the main pathmap to correct the w...
- Tue Oct 30, 2012 7:46 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
Ok I decided to fix the pathmaps for Bocage as an example of the proper way to fix the waypoint issues it had. First lets look at the Infantry pathmaps. newbocage_01.gif Now I had to do this quick as I am short on time, but it is for demo purposes anyhow. Lets look at the waypoints grid overlay. new...
- Tue Oct 30, 2012 7:37 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
The pathmapping system has three sets of files for each vehicle type. You have your main pathmaps or searchmaps (level 0, 1, and 2) Next we have the info file last is the .raw or waypoint file. The info and waypoint files are made from the level 0 searchmap.The info file is the same size as the leve...
- Mon Oct 29, 2012 10:25 am
- Forum: Modding/Mapping Tutorials
- Topic: regarding nightmaps
- Replies: 9
- Views: 59146
Re: regarding nightmaps
This is a great thread and to quote Senshi this probably is the most elaborate and in-detail tutorial about advanced lighting in BF42 that ever existed Very true! I have been looking for someone who knows about this stuff for years. This is especially useful information for setting up lighting with ...
- Mon Oct 29, 2012 8:43 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
This map was sent to me as were many to add AI to. I used to get hundreds and chose the few I could do from the ones where someone had put a great deal of time and effort into and it was a really nice looking map that played well. This was one of those. At first it just looked like on of the many si...
- Mon Oct 29, 2012 8:22 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
Continued ...
Next is the pathmap. Note that there is nothing pathed but the areas the bots use.
And finally the info - waypoint image in BFSAK.
The next map as example I will do in a new reply as it has three attachments.
Next is the pathmap. Note that there is nothing pathed but the areas the bots use.
And finally the info - waypoint image in BFSAK.
The next map as example I will do in a new reply as it has three attachments.
- Mon Oct 29, 2012 8:17 am
- Forum: General Modding Tutorials
- Topic: Smallones
- Replies: 48
- Views: 128365
Re: Smallones
Ok here is part two and I have to be brief as it is after midnight now. First lets go over the files that make up the AIPathfinding group. Now terminology differs between 4c and AchingLasers, but each are speaking of the same thing. First are the pathfinding or searchmap files. 4c calls them a searc...
- Mon Oct 29, 2012 6:40 am
- Forum: 1942 Modding Discussion
- Topic: BF42 Wont Launch after Packing Map in Gmake...
- Replies: 14
- Views: 18204
Re: BF42 Wont Launch after Packing Map in Gmake...
Regardless of what type of maps you make you go about it in your on set style. Do you use both BC and ED42, one or the other and why would be something I would be interested in. How do you start a map would be another. For instance I set up a working folder for all maps I work on. In it I have all m...