Search found 31 matches

by Pigauchiu
Thu Nov 21, 2013 2:25 pm
Forum: 1942 Modding Discussion
Topic: anti ship-off-map system
Replies: 16
Views: 22559

Re: anti ship-off-map system

everyone forgot Omaha till now :lol:
by Pigauchiu
Thu Oct 31, 2013 12:44 pm
Forum: 1942 Modding Discussion
Topic: Deadly "trap" for ships in Iwo Jima?
Replies: 1
Views: 4719

Re: Deadly "trap" for ships in Iwo Jima?

did I ask an impossible question? :lol:
by Pigauchiu
Sun Jul 14, 2013 7:46 am
Forum: 1942 Modding Discussion
Topic: anti ship-off-map system
Replies: 16
Views: 22559

Re: anti ship-off-map system

great idea. :) hope anyone could work out codes for guadalcanal and midway as well
by Pigauchiu
Sun Jul 14, 2013 7:36 am
Forum: 1942 Modding Discussion
Topic: Deadly "trap" for ships in Iwo Jima?
Replies: 1
Views: 4719

Deadly "trap" for ships in Iwo Jima?

Not sure if everyone knows this. The position is near x1140 y1360, somewhere at the north-east of Japanese Bunkers. Ships simply sink (not ground) when passing there. Drivers inside die as well. I cant find any static object there. Anyone know the reason or the fix?
by Pigauchiu
Sat Jun 08, 2013 1:29 pm
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 44788

Re: [Tool]Snip'n'Stitch v3

Thanks for spotting that, fook, fixed it :) . Stitch....didn't hear anyone calling a need for it, so I froze that feature. Especially as it would mean a whole lot of new work ;) . If demand exists, it might come someday, but don't expect any serious for the next 4 weeks, I'm in the process of movin...
by Pigauchiu
Sat Feb 16, 2013 3:14 pm
Forum: 1942 Modding Discussion
Topic: Server Side Modded Maps
Replies: 3
Views: 6826

Re: Server Side Modded Maps

usually _000 is for single player briefing. Try _003 instead.
by Pigauchiu
Tue Feb 05, 2013 12:50 pm
Forum: 1942 Modding Discussion
Topic: adding map specified information?
Replies: 10
Views: 16220

Re: adding map specified information?

After some rough tests, I concluded that both the codes of Multiplayer Briefing and lexiconAll.dat are also controlled by client side. orz (but thanks for the info about lexiconAll.dat, and here are some additional info to relieve the pain :D .) Still hoping for new ideas of adding map specified inf...
by Pigauchiu
Mon Feb 04, 2013 12:49 pm
Forum: 1942 Modding Discussion
Topic: adding map specified information?
Replies: 10
Views: 16220

Re: adding map specified information?

how about the texts inside the "objectives" box? http://i5.minus.com/jm2zj4nKivwej.jpg inside menu/init.con, some codes are seemed to be related. i wonder if they are referring to another text file, which i dont know its position. rem ** Multiplayer Briefing ** game.setMultiplayerBriefingO...
by Pigauchiu
Sat Feb 02, 2013 6:13 pm
Forum: 1942 Modding Discussion
Topic: adding map specified information?
Replies: 10
Views: 16220

adding map specified information?

as title...
I tried editing the loading screen and the in game map but I conclude that they are controlled by client side.
hope anyone has idea.