Search found 1250 matches
- Thu Oct 29, 2009 7:31 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20589
Re: Batch conversion of map files
Probably only take 10 mins manually.. Post the time. I will beat it.
- Thu Oct 29, 2009 12:02 am
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20589
Re: Batch conversion of map files
what do you mean by map id?
- Wed Oct 28, 2009 5:43 pm
- Forum: General discussion & notices
- Topic: banned from ssm.com
- Replies: 11
- Views: 23137
Re: banned from ssm.com
:/
theres a handful of people who actually can answer questions at that site and they appear to have mostly deserted him. we were his $$$'s but i guess he didnt realise that.
theres a handful of people who actually can answer questions at that site and they appear to have mostly deserted him. we were his $$$'s but i guess he didnt realise that.
- Sun Oct 25, 2009 7:50 pm
- Forum: General discussion & notices
- Topic: Spreading the word of bfmods.com
- Replies: 0
- Views: 8250
Spreading the word of bfmods.com
Im going to add a pretty good looking dynamic meta tag mod to the site.. this will create meta tags based on every individual pages content. in terms of threads it focusses on the first post in the thread to ensure the reults are on topic from a susessful search. once installed I will let sit run a ...
- Sun Oct 25, 2009 7:32 pm
- Forum: 1942 Modding Discussion
- Topic: need cars to not take damage from collision with other cars.
- Replies: 4
- Views: 11659
Re: need cars to not take damage from collision with other cars.
awesome. thanks guys. Ill try and post results.
- Sun Oct 25, 2009 7:31 pm
- Forum: 1942 Modding Discussion
- Topic: How to make a good in car radio
- Replies: 6
- Views: 16023
Re: How to make a good in car radio
lols.. that was the only idea i had thought of.. and its pretty weird! funny you you also thought it.. the one thing with this is that the music would kinda fade in and out.. but actually adding some white noise in the gaps would make a very cool retro radio :) unless theres any more thoughts I will...
- Sun Oct 25, 2009 7:28 pm
- Forum: 1942 Modding Discussion
- Topic: making player invincible unless...
- Replies: 4
- Views: 12814
Re: making player invincible unless...
I never noticed that 'SeatIsOutside' command before.. I appreciate the willy has no roof but whats the purpose of that code? surely the collision mesh dictates whether someone is 'outside' ?
will try this though
will try this though
- Sat Oct 24, 2009 4:21 pm
- Forum: 1942 Modding Discussion
- Topic: need cars to not take damage from collision with other cars.
- Replies: 4
- Views: 11659
need cars to not take damage from collision with other cars.
want the cars to not take damage from other cars, statics or heightmap... but preferably not just an insane amount of hitpoints... they need to be damageable by 'anti repair points'..
- Sat Oct 24, 2009 4:19 pm
- Forum: 1942 Modding Discussion
- Topic: making player invincible unless...
- Replies: 4
- Views: 12814
making player invincible unless...
need people to be invincible in cars.. but still die if the car dies..
also would be good for them to die as usual when shot etc out of the car..
also would be good for them to die as usual when shot etc out of the car..
- Sat Oct 24, 2009 4:16 pm
- Forum: 1942 Modding Discussion
- Topic: How to make a good in car radio
- Replies: 6
- Views: 16023
How to make a good in car radio
Assuming I have a range of tracks.. I want the player to be able to select different music whilst driving..
there are probably a few ways to hash this together but any simple click ideas appreciated! need to be able to change it whilst driving in a race
there are probably a few ways to hash this together but any simple click ideas appreciated! need to be able to change it whilst driving in a race