Search found 1250 matches

by fo0k
Thu Oct 29, 2009 7:31 pm
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20589

Re: Batch conversion of map files

Probably only take 10 mins manually.. Post the time. I will beat it. ;)
by fo0k
Thu Oct 29, 2009 12:02 am
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20589

Re: Batch conversion of map files

what do you mean by map id?
by fo0k
Wed Oct 28, 2009 5:43 pm
Forum: General discussion & notices
Topic: banned from ssm.com
Replies: 11
Views: 23137

Re: banned from ssm.com

:/

theres a handful of people who actually can answer questions at that site and they appear to have mostly deserted him. we were his $$$'s but i guess he didnt realise that.
by fo0k
Sun Oct 25, 2009 7:50 pm
Forum: General discussion & notices
Topic: Spreading the word of bfmods.com
Replies: 0
Views: 8250

Spreading the word of bfmods.com

Im going to add a pretty good looking dynamic meta tag mod to the site.. this will create meta tags based on every individual pages content. in terms of threads it focusses on the first post in the thread to ensure the reults are on topic from a susessful search. once installed I will let sit run a ...
by fo0k
Sun Oct 25, 2009 7:32 pm
Forum: 1942 Modding Discussion
Topic: need cars to not take damage from collision with other cars.
Replies: 4
Views: 11659

Re: need cars to not take damage from collision with other cars.

awesome. thanks guys. Ill try and post results.
by fo0k
Sun Oct 25, 2009 7:31 pm
Forum: 1942 Modding Discussion
Topic: How to make a good in car radio
Replies: 6
Views: 16023

Re: How to make a good in car radio

lols.. that was the only idea i had thought of.. and its pretty weird! funny you you also thought it.. the one thing with this is that the music would kinda fade in and out.. but actually adding some white noise in the gaps would make a very cool retro radio :) unless theres any more thoughts I will...
by fo0k
Sun Oct 25, 2009 7:28 pm
Forum: 1942 Modding Discussion
Topic: making player invincible unless...
Replies: 4
Views: 12814

Re: making player invincible unless...

I never noticed that 'SeatIsOutside' command before.. I appreciate the willy has no roof but whats the purpose of that code? surely the collision mesh dictates whether someone is 'outside' ?

will try this though :)
by fo0k
Sat Oct 24, 2009 4:21 pm
Forum: 1942 Modding Discussion
Topic: need cars to not take damage from collision with other cars.
Replies: 4
Views: 11659

need cars to not take damage from collision with other cars.

want the cars to not take damage from other cars, statics or heightmap... but preferably not just an insane amount of hitpoints... they need to be damageable by 'anti repair points'..

:D
by fo0k
Sat Oct 24, 2009 4:19 pm
Forum: 1942 Modding Discussion
Topic: making player invincible unless...
Replies: 4
Views: 12814

making player invincible unless...

need people to be invincible in cars.. but still die if the car dies..

also would be good for them to die as usual when shot etc out of the car..
by fo0k
Sat Oct 24, 2009 4:16 pm
Forum: 1942 Modding Discussion
Topic: How to make a good in car radio
Replies: 6
Views: 16023

How to make a good in car radio

Assuming I have a range of tracks.. I want the player to be able to select different music whilst driving..

there are probably a few ways to hash this together but any simple click ideas appreciated! need to be able to change it whilst driving in a race :)