Search found 60 matches

by exe
Mon Nov 28, 2016 9:06 pm
Forum: 1942 Modding Discussion
Topic: BUG - Deployable wz.30 machinegun
Replies: 4
Views: 12054

Re: BUG - Deployable wz.30 machinegun

The fix for this can be found here: viewtopic.php?f=6&t=1249&p=8706#p8706
by exe
Sat Jan 23, 2016 7:38 pm
Forum: 1942 Modding Discussion
Topic: Submarine underwater speed
Replies: 6
Views: 16637

Re: Submarine underwater speed

Seth wrote:And if you want to increase your underwater speed you can have a second engine, c_ETShip, positioned above the water line when surfaced.
This works and it's also very easy to do, thanks a lot. Thread marked as [SOLVED].
by exe
Sat Dec 19, 2015 4:00 pm
Forum: 1942 Modding Discussion
Topic: Submarine underwater speed
Replies: 6
Views: 16637

Re: Submarine underwater speed

Thanks for your ideas, I'll try them.
by exe
Thu Dec 17, 2015 10:36 pm
Forum: 1942 Modding Discussion
Topic: Submarine underwater speed
Replies: 6
Views: 16637

Submarine underwater speed

Hi,

I would like to change the submarine's underwater speed without changing its surface speed. I thought that would be an easy task but I can't find the correct line of code. :?

Thanks!
by exe
Tue Jan 27, 2015 9:56 pm
Forum: 1942 Modding Discussion
Topic: How do .ssc scripts work?
Replies: 6
Views: 11295

Re: How do .ssc scripts work?

In case you haven't seen it you can find a very good sound coding tutorial on this forum: viewtopic.php?f=43&t=1278
by exe
Mon Sep 22, 2014 10:52 pm
Forum: 1942 Modding Discussion
Topic: BF1942 doesn't display LODs with multiple textures
Replies: 15
Views: 28363

Re: BF1942 doesn't display LODs with multiple textures

Nice idea and thanks for the elaborate answer. I see two problems though: 1) time/click intensive if you want to do it for a lot of models 2) doesn't work if you have a model with more than 1 material I have found a Hex Editor which has the ability to create quite powerful macros maybe I can build a...
by exe
Sun Sep 21, 2014 2:53 pm
Forum: 1942 Modding Discussion
Topic: BF1942 doesn't display LODs with multiple textures
Replies: 15
Views: 28363

Re: BF1942 doesn't display LODs with multiple textures

Yea it's quite complicated so I don't expect many replies here. But I'll post my solution anyway also as a tutorial for myself. Here’s the information I have gathered from looking at .sm files with a Hex editor (lots of try & error was involved). http://i.imgur.com/qfCyP3Fl.png This is what you ...
by exe
Sat Sep 20, 2014 3:47 pm
Forum: 1942 Modding Discussion
Topic: BF1942 doesn't display LODs with multiple textures
Replies: 15
Views: 28363

Re: BF1942 doesn't display LODs with multiple textures

I think I have found the cause but no solution. If the vertex count of one of the material groups of a certain LOD drops below 100 all LODs after that won't be shown. Why? I have no idea. :? As I have just found out this also applies to meshes with just one material assigned to them. But it usually ...
by exe
Sun Sep 14, 2014 8:08 pm
Forum: 1942 Modding Discussion
Topic: Lightmaps
Replies: 26
Views: 52787

Re: Lightmaps

It probably works the same like it does for buildings. Did you create a channel 3 UV map with flattened UVs?

Also don't forget to check "Lightmapped" when exporting the model.

Looks pretty good btw.
by exe
Sun Sep 14, 2014 2:43 pm
Forum: 1942 Modding Discussion
Topic: Having issues creating a new RFA Folder in RFA Explorer
Replies: 10
Views: 22069

Re: Having issues creating a new RFA Folder in RFA Explorer

Maybe you have already tried it but run the program with admin rights.