Search found 50 matches

by one
Wed Aug 18, 2021 6:59 pm
Forum: Mod Downloads
Topic: Diamondback’s Conquest Bot Files
Replies: 12
Views: 36193

Re: Diamondback’s Conquest Bot Files

Files lack "include" lines for static objects, causing bots falling through bridges and penetrating buildings if no player within AI LOD distance present. https://www.youtube.com/watch?v=muWFj7vg3zU That's custom East Docks map on the video, but it doesn't matter since the bridge is from B...
by one
Thu Jun 04, 2020 9:49 am
Forum: 1942 Modding Discussion
Topic: Weird transparent "cuts" in the ground?
Replies: 3
Views: 7482

Re: Weird transparent "cuts" in the ground?

Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
by one
Sat Sep 01, 2018 12:20 pm
Forum: 1942 Modding Discussion
Topic: Strange phenomenom when importing a vehicle from a mod
Replies: 4
Views: 10116

Re: Strange phenomenom when importing a vehicle from a mod

The reason is random geometries. If you look into objects.con and geometries.con, you'll see a set of 9 turrets which are selected randomly. That's why it doesn't show up in 3ds Max
by one
Thu Aug 30, 2018 6:18 am
Forum: 1942 Modding Discussion
Topic: [Solved]Terrain Glitch
Replies: 5
Views: 12464

Re: Terrain Glitch

That usually happens when GeometryTemplate.LodDistance in terrain.con is too high.
by one
Thu Jun 18, 2015 12:16 pm
Forum: Mod Downloads
Topic: Battlfield Mod News Thread 2015
Replies: 25
Views: 65694

Re: Battlfield Mod News Thread 2015

LOL!!!
I was trying to do the same two years ago, to create "encyclopedia" for my mod which replaces "intro" button in main menu! OMG :D
I also modified "create game" menu to make it bf2-like.
But after some time spent I lost motivation and gave it up... ;)
by one
Tue Apr 28, 2015 4:59 pm
Forum: 1942 Modding Discussion
Topic: Request a permission
Replies: 22
Views: 59827

Re: Request a permission

Hello everyone. when i copy some tanks from one mod to another appers armor problem. For example- tank T62 ObjectTemplate.hasArmor 1 ObjectTemplate.hitpoints 250 ObjectTemplate.maxhitpoints 250 ObjectTemplate.material 54 same material as t72 but i can destroy it with a bullet (pistol or rifle) , sa...
by one
Sun Apr 05, 2015 1:22 pm
Forum: 1942 Modding Discussion
Topic: Need help with weapon animations from BFV
Replies: 1
Views: 6818

Need help with weapon animations from BFV

Long story short: parts of hand weapons (magazines, legs, bolts etc.) taken from Vietnam don't move while soldier hands are moving. http://i.imgur.com/w4IqNokl.jpg http://i.imgur.com/tGP48zgl.jpg Long story long: try to import some weapon (USMortar for example) to BF1942 and you'll see it. I checked...
by one
Tue Mar 17, 2015 9:49 am
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26526

Re: List of triggers

Anyway, you don't need any list of triggers, constants or whatever. You can find all of them right in BF1942.exe, using any HEX-viewer. For example, search for "PIUse", and you'll see all available triggers in one place
by one
Tue Mar 17, 2015 9:31 am
Forum: 1942 Modding Discussion
Topic: List of triggers
Replies: 11
Views: 26526

Re: List of triggers

I'm not trying to re-bind the key in game. I'm trying to change it from action to jump. This is for the jetpacks mod. It is currently set to trigger on the action key (default is E) and I want to change it to jump (default is space). It's not a matter of what actual keyboard key is being used as I ...
by one
Mon Mar 02, 2015 4:41 pm
Forum: 1942 Modding Discussion
Topic: Request a permission
Replies: 22
Views: 59827

Re: Request a permission

Senshi wrote:fook has it right. Do whatever you want, nobody cares about their ancient BF42 stuff anymore.

Giving credits is proper etiquette, that should be done whenever possible.
So what if I take some models and textures from BG42 and put them in my mod? :D