Search found 68 matches
- Thu Aug 25, 2011 12:42 am
- Forum: 1942 Modding Discussion
- Topic: [SOLVED ]Plane causing connection problems?
- Replies: 3
- Views: 5812
Re: Plane causing connection problems?
Yes, thanks. That fixed it
- Wed Aug 24, 2011 4:08 am
- Forum: 1942 Modding Discussion
- Topic: [SOLVED ]Plane causing connection problems?
- Replies: 3
- Views: 5812
[SOLVED ]Plane causing connection problems?
Hello, I made a katyusha thingy that instead of rockets it fires modified Yak9 planes that i renamed as "V1". This V1 is a stripped down version of the yak9 without propeller and landing gear, and it runs on a rocket engine (a modified katyusha rocket engine). The vehicle works well and i ...
- Tue Aug 16, 2011 3:57 pm
- Forum: 1942 Modding Discussion
- Topic: Hidden mod for bf1942
- Replies: 13
- Views: 22071
Re: Hidden mod for bf1942
i think if you tweak the soldier LOD selector you could make them invisible when the yare far away and visible when they are only a few feet away (dont know if this is what you need)
- Mon Aug 15, 2011 8:56 pm
- Forum: 1942 Modding Discussion
- Topic: Making a walking mecha?
- Replies: 14
- Views: 21369
Making a walking mecha?
Hello, I made a mecha via objects.con editing by patching several objects together. http://img546.imageshack.us/img546/9458/stalin2.jpg atm it moves with tank threads in its feet. is it possible to give him a walking animation without actually making custom animations? like a set of rotational bundl...
- Thu Aug 11, 2011 8:40 pm
- Forum: 1942 Modding Discussion
- Topic: [FIXED-sort of] Mod crashes when a second player joins?
- Replies: 5
- Views: 8806
Re: [FIXED-sort of] Mod crashes when a second player joins?
From my own personal experiences with this particular vehicle its the combination of different engines + wings + weapons that can cause this. For example, the final working version of my tank track bf109 has 11 networkinfos. 1 on a weapon , 1 on the plan itself and 9 for the physics objects like the...
- Thu Aug 11, 2011 1:44 am
- Forum: 1942 Modding Discussion
- Topic: [FIXED-sort of] Mod crashes when a second player joins?
- Replies: 5
- Views: 8806
Re: [FIXED-sort of] Mod crashes when a second player joins?
Partially fixed. Apparently its caused by an error that says "too many statemasks" which has something to do with the amount of setNetworkableinfo statements in the object. I had to cut away parts of the plane like some flaps and the secondary weapon (which all had setNetworkableinfo ) to ...
- Wed Aug 10, 2011 2:59 am
- Forum: 1942 Modding Discussion
- Topic: [FIXED-sort of] Mod crashes when a second player joins?
- Replies: 5
- Views: 8806
Re: Mod crashes when a second player joins?
yes, same BF1942 version and same mod version
it even happens when i connect to myself at 127.0.0.1 with 2 battlefields running in the same pc
it even happens when i connect to myself at 127.0.0.1 with 2 battlefields running in the same pc
- Tue Aug 09, 2011 10:45 pm
- Forum: 1942 Modding Discussion
- Topic: [FIXED-sort of] Mod crashes when a second player joins?
- Replies: 5
- Views: 8806
[FIXED-sort of] Mod crashes when a second player joins?
Hello, first time poster Im an amateur modder and creator of the "The way it was meant to be" mod ( http://battlefield2.filefront.com/file/The_Way_it_Was_Meant_to_Be_MOD_MAPS;87825 ) On that version of the mod, i had a modified BF109 which replaced the landing gear with panzer tracks, maki...