Search found 68 matches
- Thu Oct 13, 2011 9:19 pm
- Forum: 1942 Modding Discussion
- Topic: Texture sizes?
- Replies: 1
- Views: 4048
Texture sizes?
Hello, Im making a big vehicle (Fletcher size approx) and i was wondering what's the maximum res bf can support. With the standard 1024x1024 textures i'll have to break the object down into different parts, each with its own texture (which is a pain) or risk getting stretched, blurry textures (which...
- Thu Oct 13, 2011 5:27 am
- Forum: 1942 Modding Discussion
- Topic: Multiple skins for the same vehicle
- Replies: 7
- Views: 10120
Re: Multiple skins for the same vehicle
Ooops, now i got a problem. I tested the procedure in the Porche911 and it worked. the problem is that from the first person view i can see a good portion of the vehicle, hence when i'm inside, since there's only 1 internal, i see the wrong color (unless of course, both the external and internal mat...
- Wed Oct 12, 2011 12:28 am
- Forum: 1942 Modding Discussion
- Topic: Multiple skins for the same vehicle
- Replies: 7
- Views: 10120
Re: Multiple skins for the same vehicle
Many thanks. that's exactly what i needed
- Mon Oct 10, 2011 9:00 pm
- Forum: 1942 Modding Discussion
- Topic: Multiple skins for the same vehicle
- Replies: 7
- Views: 10120
Multiple skins for the same vehicle
Hello, I wanted to make a vehicle with 2+ different skins. I know it can be done by duplicating the standardMesh file and changing the texture file, but that requires an additional vehicle object and an additional mesh file. Is it possible to do this without coping the vehicle? (ie: have 1 PCO with ...
- Fri Sep 23, 2011 1:13 am
- Forum: 1942 Modding Discussion
- Topic: AI to drive large boats?
- Replies: 3
- Views: 6168
Re: AI to drive large boats?
I noticed.
They usually never drive the carriers and when they do its just a little.
I was making a mod which has carriers and battleships flying around. I tried using aircraft AI and it seems to work, to some degree. With ship AI, they barely move.
They usually never drive the carriers and when they do its just a little.
I was making a mod which has carriers and battleships flying around. I tried using aircraft AI and it seems to work, to some degree. With ship AI, they barely move.
- Mon Sep 19, 2011 11:53 pm
- Forum: 1942 Modding Discussion
- Topic: AI to drive large boats?
- Replies: 3
- Views: 6168
AI to drive large boats?
Hello,
I want to have the Ai be able to drive the Prince of Wales and other large sea vessels. The problem is the bots simply stand idly at the cockpit and dont move around. I tried giving the PoW other Ai like the landincraft with no success. Any ideas?
I want to have the Ai be able to drive the Prince of Wales and other large sea vessels. The problem is the bots simply stand idly at the cockpit and dont move around. I tried giving the PoW other Ai like the landincraft with no success. Any ideas?
- Mon Sep 19, 2011 11:51 pm
- Forum: 1942 Modding Discussion
- Topic: Airplane FireArms: Three working as one
- Replies: 2
- Views: 4910
Re: Airplane FireArms: Three working as one
Did you try:
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #1
ObjectTemplate.AddTemplate BOMB BAY
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #2
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #3
?
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #1
ObjectTemplate.AddTemplate BOMB BAY
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #2
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #3
?
- Sun Sep 18, 2011 4:33 pm
- Forum: 1942 Modding Discussion
- Topic: Gravity-less vehicles
- Replies: 7
- Views: 9864
Re: Gravity-less vehicles
The floater thing worked. Thanks
Now i'll have to figure out how to control it and how to keep the AI from leaving the battlefield with it
Now i'll have to figure out how to control it and how to keep the AI from leaving the battlefield with it
- Sun Sep 18, 2011 1:46 am
- Forum: 1942 Modding Discussion
- Topic: Gravity-less vehicles
- Replies: 7
- Views: 9864
Re: Gravity-less vehicles
The idea is to have battleships flying at very low speed, and i dont think any amount of wing lift is going to keep a Prince of Wales flying at walking speed. Hence, no gravity would be usefull. Will try the float thingy, but if that doesnt work, i might need to go the stationary rout and us the hol...
- Sun Sep 18, 2011 1:40 am
- Forum: 1942 Modding Discussion
- Topic: Regenerating soldier class error
- Replies: 2
- Views: 4784
Re: Regenerating soldier class error
Yes, on a previous installment, the supply was attached to the thompson, but that meant i had to duplicate the knife, grenades, etc.. to make a fully regenerating class. Attaching it to the helmet allowed me to use weapons from other classes without further modifications. I'll try attaching it to th...