Search found 68 matches

by hipnox
Thu Oct 13, 2011 9:19 pm
Forum: 1942 Modding Discussion
Topic: Texture sizes?
Replies: 1
Views: 4048

Texture sizes?

Hello, Im making a big vehicle (Fletcher size approx) and i was wondering what's the maximum res bf can support. With the standard 1024x1024 textures i'll have to break the object down into different parts, each with its own texture (which is a pain) or risk getting stretched, blurry textures (which...
by hipnox
Thu Oct 13, 2011 5:27 am
Forum: 1942 Modding Discussion
Topic: Multiple skins for the same vehicle
Replies: 7
Views: 10120

Re: Multiple skins for the same vehicle

Ooops, now i got a problem. I tested the procedure in the Porche911 and it worked. the problem is that from the first person view i can see a good portion of the vehicle, hence when i'm inside, since there's only 1 internal, i see the wrong color (unless of course, both the external and internal mat...
by hipnox
Wed Oct 12, 2011 12:28 am
Forum: 1942 Modding Discussion
Topic: Multiple skins for the same vehicle
Replies: 7
Views: 10120

Re: Multiple skins for the same vehicle

Many thanks. that's exactly what i needed
by hipnox
Mon Oct 10, 2011 9:00 pm
Forum: 1942 Modding Discussion
Topic: Multiple skins for the same vehicle
Replies: 7
Views: 10120

Multiple skins for the same vehicle

Hello, I wanted to make a vehicle with 2+ different skins. I know it can be done by duplicating the standardMesh file and changing the texture file, but that requires an additional vehicle object and an additional mesh file. Is it possible to do this without coping the vehicle? (ie: have 1 PCO with ...
by hipnox
Fri Sep 23, 2011 1:13 am
Forum: 1942 Modding Discussion
Topic: AI to drive large boats?
Replies: 3
Views: 6168

Re: AI to drive large boats?

I noticed.

They usually never drive the carriers and when they do its just a little.
I was making a mod which has carriers and battleships flying around. I tried using aircraft AI and it seems to work, to some degree. With ship AI, they barely move.
by hipnox
Mon Sep 19, 2011 11:53 pm
Forum: 1942 Modding Discussion
Topic: AI to drive large boats?
Replies: 3
Views: 6168

AI to drive large boats?

Hello,

I want to have the Ai be able to drive the Prince of Wales and other large sea vessels. The problem is the bots simply stand idly at the cockpit and dont move around. I tried giving the PoW other Ai like the landincraft with no success. Any ideas?
by hipnox
Mon Sep 19, 2011 11:51 pm
Forum: 1942 Modding Discussion
Topic: Airplane FireArms: Three working as one
Replies: 2
Views: 4910

Re: Airplane FireArms: Three working as one

Did you try:

ObjectTemplate.AddTemplate MACHINEGUN ARRAY #1
ObjectTemplate.AddTemplate BOMB BAY
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #2
ObjectTemplate.AddTemplate MACHINEGUN ARRAY #3


?
by hipnox
Sun Sep 18, 2011 4:33 pm
Forum: 1942 Modding Discussion
Topic: Gravity-less vehicles
Replies: 7
Views: 9864

Re: Gravity-less vehicles

The floater thing worked. Thanks

Now i'll have to figure out how to control it and how to keep the AI from leaving the battlefield with it
by hipnox
Sun Sep 18, 2011 1:46 am
Forum: 1942 Modding Discussion
Topic: Gravity-less vehicles
Replies: 7
Views: 9864

Re: Gravity-less vehicles

The idea is to have battleships flying at very low speed, and i dont think any amount of wing lift is going to keep a Prince of Wales flying at walking speed. Hence, no gravity would be usefull. Will try the float thingy, but if that doesnt work, i might need to go the stationary rout and us the hol...
by hipnox
Sun Sep 18, 2011 1:40 am
Forum: 1942 Modding Discussion
Topic: Regenerating soldier class error
Replies: 2
Views: 4784

Re: Regenerating soldier class error

Yes, on a previous installment, the supply was attached to the thompson, but that meant i had to duplicate the knife, grenades, etc.. to make a fully regenerating class. Attaching it to the helmet allowed me to use weapons from other classes without further modifications. I'll try attaching it to th...