Search found 68 matches
- Mon Oct 31, 2011 3:16 pm
- Forum: 1942 Modding Discussion
- Topic: Network issue
- Replies: 7
- Views: 9751
Re: Network issue
are you using custom vehicles or vanilla bf1942 vehicles? if you are using new vehicles, you might be getting the "too many statemarks" error which causes the server to crash as soon as someone tries to connect, yet runs properly on singleplayer. (i don't know if this is your problem) This...
- Sun Oct 30, 2011 10:52 pm
- Forum: 1942 Modding Discussion
- Topic: Network issue
- Replies: 7
- Views: 9751
Re: Network issue
i don't know if this might help find the problem but whenever bf1942 crashes, if it was running on windowed mode, it will display an error message which might point you in the right direction. It doesn't show this message while on full screen.
- Wed Oct 26, 2011 9:04 pm
- Forum: 1942 Modding Discussion
- Topic: Weapon animation problem
- Replies: 3
- Views: 6019
Re: Weapon animation problem
Will try that
So, all you do is copy and rename the weapon in the Objects.rfa and then add these lines to the animations.rfa? no need to copy and rename any animation files?
So, all you do is copy and rename the weapon in the Objects.rfa and then add these lines to the animations.rfa? no need to copy and rename any animation files?
- Wed Oct 26, 2011 8:11 pm
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 34387
Re: Last Exile anyone?
Anatoray steam Musket http://img23.imageshack.us/img23/240/ss11t.jpg Disith steam Rifle http://img841.imageshack.us/img841/9812/ss12v.jpg Still need to work on both's textures as they are quite crappy atm. I also need to fix the hand positions, but that means modding the animations which is somethin...
- Tue Oct 25, 2011 10:53 pm
- Forum: 1942 Modding Discussion
- Topic: bf42 code question
- Replies: 8
- Views: 11236
Re: bf42 code question
This is the Enterprise corsair spawn template. Its in the Objects.con rem *** Enterprise_corsairSpawner *** ObjectTemplate.create ObjectSpawner Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 1 corsair ObjectTemplate.setObjectTemplate 2 corsair ObjectTemplate.minSpawnDelay 20 ObjectTempla...
- Sat Oct 22, 2011 1:52 am
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 34387
Re: Last Exile anyone?
I fixed the issue with the Alpha channel. I tried using Shenshi's and Fook's technique but still got the same error. I ended up painting the whole layer and instead of Alpha channel, i used a alpha mask (Gimp). For some reason, it works
- Fri Oct 21, 2011 4:46 pm
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 34387
Re: Last Exile anyone?
Will try that, thanks. Work in progress Disith battleship http://img52.imageshack.us/img52/3185/ss8qg.jpg I took the liberty to change the rotation of the bottom turrets to allow broadside battles with Anatoray vessels I'm getting a strange result with the transparent, two-faced materials like the s...
- Fri Oct 21, 2011 5:00 am
- Forum: 1942 Modding Discussion
- Topic: Weapon animation problem
- Replies: 3
- Views: 6019
Weapon animation problem
Hello, I used the MDT Object Generator tool to create a copy of the k98 rifle. Using the raw files without any modification, there's a problem with the animation where the reloading animation doesn't play after shooting, but the sound does. I then added these lines to the AnimationStatesShoot.con fi...
- Tue Oct 18, 2011 3:09 pm
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 34387
Re: Last Exile anyone?
Thank you for your support. I used to mod a few years back, but it was only .con editing and a few menu graphics. This is my first time making models and textures. There's still a lot of things i don't quite understand. For Example, bf appears to automatically calculate a moment of inertia for each ...
- Tue Oct 18, 2011 5:31 am
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 34387
Last Exile anyone?
I don't know if this is the correct place to post work in progress mods, but here's a mod i've been working on. Its an aerial combat mod inspired in the Last Exile anime series. Currently there's only one Vanship (in three different colors ) and an Anatoray Battleship. Will probably make the Silvana...