Search found 17 matches

by Handicap
Thu Jun 16, 2011 1:27 am
Forum: 1942 Modding Discussion
Topic: A weird DLL error
Replies: 7
Views: 12307

Re: A weird DLL error

I was sniffing around for the cause of this bug with the debugger and while analyzing the horrendous log files I stumbled across this interesting warning: Warning: BFMainNewRend: geom::geometryTemplateManager->deleteAll() temporarly removed, must be put back in order to restart levels Does anyone ha...
by Handicap
Fri Jun 03, 2011 10:42 am
Forum: 1942 Modding Discussion
Topic: How to create a simple objects?
Replies: 21
Views: 31148

Re: How to create a simple objects?

You can also juggle with the file formats via the free Gmax program. It's basically an old and stripped down version of the 3Ds max -family, but it works with 42 and you can get plugins that allow you to import different formats like the .obj format, an (old) 3D industry standard.
by Handicap
Wed Jun 01, 2011 9:31 am
Forum: 1942 Modding Discussion
Topic: top fashion, creating the first tank
Replies: 1
Views: 4805

Re: top fashion, creating the first tank

Sweet model. The Battlefield Mod Development kit contains basic export and import scripts for Gmax and 3ds max. I myself model with Blender, and then export the file in .obj format to Gmax, and then export it as an .sm file for the 42. So the bf1942 engine uses .sm file (standardmesh) for the raw 3d...
by Handicap
Sun May 22, 2011 6:51 am
Forum: 1942 Modding Discussion
Topic: Saving freaky and corrupted maps
Replies: 4
Views: 7704

Re: Saving freaky and corrupted maps

Yes I have noticed all kinds of weird bugs with the BC, but the bug I mentioned happens even tough the object limit is not met. Also, it still happens even tough I have deleted most of the objects. Guess I'll have to rebuild those maps. Wish someone with enough time could break the BC source and alt...
by Handicap
Fri May 20, 2011 1:51 pm
Forum: 1942 Modding Discussion
Topic: Saving freaky and corrupted maps
Replies: 4
Views: 7704

Saving freaky and corrupted maps

From time to time one gets a nice idea for a map and it seems that the map is gonna be epic, but then BC42 happens and the map gets somehow really fucked up. I've had a couple of great looking maps that just decided to implode and corrupt themselves or something. One of the symptoms is that in BC, t...
by Handicap
Thu May 19, 2011 5:35 pm
Forum: 1942 Modding Discussion
Topic: Which Photoshop? [Using for ".dds" editing]
Replies: 15
Views: 20387

Re: Re:

found this in the old forum, dunno if it helps Just be sure the new textures you make have a resolution that is a power of two. For example: Square Resolutions: 32x32 128x128 256x256 512x512 Rectangle (Wide) Resolutions: 16x32 128x256 512x1024 Yep, that was the problem. Sometimes I don't understand...
by Handicap
Thu May 19, 2011 5:31 pm
Forum: 1942 Modding Discussion
Topic: AA_Allies barrel velocity
Replies: 7
Views: 9158

Re: AA_Allies barrel velocity

You can probably set it at a high velocity and add a "shotgun" effect, with making multiple fireArms positions set at 0/0/0 and an accuracy of about 1.5 or 2. Then, make sure there is only one tracer round per shot. [If there's 4 fireArms positions, set the tracer template to go off once ...
by Handicap
Thu May 19, 2011 12:33 pm
Forum: 1942 Modding Discussion
Topic: AA_Allies barrel velocity
Replies: 7
Views: 9158

Re: AA_Allies barrel velocity

Code optimization makes sense. Guess I'll have to do with 400.
by Handicap
Wed May 18, 2011 7:43 pm
Forum: 1942 Modding Discussion
Topic: AA_Allies barrel velocity
Replies: 7
Views: 9158

AA_Allies barrel velocity

I have multiple times tried to change the barrel velocity of the AA_Allies object, or Bofors 40mm AA-gun if you wish to call it so. Every time I increase the velocity of the shot, the shot no longer explodes around the planes. I have tried to change the ProximityFusePrimer and explodeNearEnemyDistan...
by Handicap
Mon May 16, 2011 2:42 pm
Forum: 1942 Modding Discussion
Topic: Which Photoshop? [Using for ".dds" editing]
Replies: 15
Views: 20387

Re:

i know i had some small free program to convert pics that worked in bf42, one could save as DXT3 or 5 both worked i think. cant remember its name now but it was simple but got the job done. i think it is a thread somewhere about this kinda stuff in the old forum where i posted the name of the progr...