Search found 11 matches

by Dragonlizard
Tue Jul 17, 2012 5:16 am
Forum: 1942 Modding Discussion
Topic: Jump Pads
Replies: 7
Views: 10906

Re: Jump Pads

Nice.... A old mod has been revived
by Dragonlizard
Tue Feb 21, 2012 6:35 am
Forum: 1942 Modding Discussion
Topic: Game Bot
Replies: 5
Views: 8216

Re: Game Bot

Basically what he wants to do is spawn a bot ingame and have the camera attached to that bot in first person view. There are AI debugger commands that can attach a third person camera to bots in singleplayer, but I don't know of any method of getting a 1st person view of an active bot. Well it does...
by Dragonlizard
Sun Feb 19, 2012 12:59 am
Forum: 1942 Modding Discussion
Topic: Manually reload vehicle guns?
Replies: 3
Views: 6308

Re: Manually reload vehicle guns?

Did you try turning auto reload off ? Id also suggest looking through some weapons cons for code and reverse engineer it or whatever
by Dragonlizard
Fri Feb 17, 2012 4:46 am
Forum: 1942 Modding Discussion
Topic: Game Bot
Replies: 5
Views: 8216

Game Bot

I was wondering if it was possible to enter match ( online or offline ) and do csm that allows that game to play its self as a Ai ... like you can still watch , but you cant control you person...
by Dragonlizard
Mon May 09, 2011 10:11 pm
Forum: 1942 Modding Discussion
Topic: Gun rotation speed
Replies: 5
Views: 8250

Re: Gun rotation speed

I appreciate the help


So are u saying play around with the zoomfov and the soldierzoomfov ?
by Dragonlizard
Mon May 09, 2011 1:08 am
Forum: 1942 Modding Discussion
Topic: Gun rotation speed
Replies: 5
Views: 8250

Gun rotation speed

Ok I looked up and down the objects list on the k98 and no.4 and I can figure out the turning speed of the gun when zoomed in... What I want to do is make a csm that changes the rotation speed of the engineer gun when it's zoomed in , I want it to be the same speed as the sniper ... Does anyone know...
by Dragonlizard
Fri Apr 15, 2011 4:09 am
Forum: 1942 Modding Discussion
Topic: Bf1942 weapons on dc
Replies: 3
Views: 6051

Re: Bf1942 weapons on dc

How would u spawn a B-17 ? Is it possible to make the MGs shoot missiles ? And make it a little faster , is it possible ?

If so can u give me the objectspawntemplate code, or just the reg code for the b17
by Dragonlizard
Thu Apr 14, 2011 3:36 am
Forum: 1942 Modding Discussion
Topic: Bf1942 weapons on dc
Replies: 3
Views: 6051

Bf1942 weapons on dc

Is possible to put 1942 weapons and vecicals on dc and DCF , I know iv seen a archival on a dc server once , but how does that work ?
by Dragonlizard
Sat Apr 09, 2011 2:45 pm
Forum: 1942 Modding Discussion
Topic: DCF help plz
Replies: 6
Views: 9522

Re: DCF help plz

It runs on windows , I can't tell u anymore then that cause I don't have access to it .
by Dragonlizard
Fri Apr 08, 2011 11:17 pm
Forum: 1942 Modding Discussion
Topic: DCF help plz
Replies: 6
Views: 9522

Re: DCF help plz

Well like I said , it's on the server ... But none of the mods are running , just the original map. Iv tested the map on multiple dedicated servers with NO issue , all the mods worked like they were supposed to .

Oh And I used the Init.con for changing the soldier kits