Hey, I remember, someone did video tuts about adding costum weapon animations and posted them here, but i can't find them anymore. Does anyone know where they are? Have they been deleted?
Oups...just found them in the requests section...
Search found 59 matches
- Thu Sep 06, 2012 11:40 am
- Forum: General Modding Tutorials
- Topic: Animation tutorial
- Replies: 1
- Views: 17257
- Sat May 28, 2011 12:47 pm
- Forum: 1942 Modding Discussion
- Topic: Editing Pathmaps: Converting to BMP and back?
- Replies: 7
- Views: 10463
Re: Editing Pathmaps: Converting to BMP and back?
Hey mate. Just go here: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6860&hl=Offline+Modding+Guide And download the guide. It contains almost eeverything you want / need / search. :D In the tools folder you'll find rexmans pathfind tools to convert RAW to DDS and then DDS to ...
- Sat May 21, 2011 11:37 am
- Forum: 1942 Modding Discussion
- Topic: Saving freaky and corrupted maps
- Replies: 4
- Views: 7790
Re: Saving freaky and corrupted maps
I guess you can only try to "rebuild" them, by deleting stuff thats causing errors, like spawnpoints and such. Just copy the extracted map, then build a new one in BC42 and start copying heightmap, textures objects and stuff. Test if it works. If you get to a point where the map crashes, g...
- Mon May 16, 2011 9:48 am
- Forum: Make a Request!
- Topic: A white military camouflage uniform texture
- Replies: 3
- Views: 12119
Re: A white military camouflage uniform texture
You might also want to try the "VanDerLee" Camouflage Plugin fpr Photoshop http://photoshop.pluginsworld.com/plugins/apple/249/vanderlee/camouflage.html . The freeware Camouflage plug-in is a tool for generating all kinds of camouflage textures ranging from authentic WW2 army camouflage to...
- Fri May 13, 2011 9:46 pm
- Forum: 1942 Modding Discussion
- Topic: Which Photoshop? [Using for ".dds" editing]
- Replies: 15
- Views: 20521
Re: Which Photoshop? [Using for ".dds" editing]
I hope you know more than just 2 germans. 2 knwon germans would mean I am the worst you know!Swaffy wrote:Thanks, you're the best German I know. I can alyways rely on you.
Installing "CS5.1 Extended Edition" at the moment.
- Fri May 13, 2011 1:02 pm
- Forum: BF1942 (Vanilla)
- Topic: Berlin Last Night
- Replies: 12
- Views: 44377
Re: Berlin Last Night
Okay. But you should definitely take a look at our compendium regarding nightmaps: http://bfmods.com/viewtopic.php?f=9&t=996 All you did for a night atmosphere was basically replace the skybox...there's a lot more potential in it. And a good lighting has a tremendous effect on your map's immers...
- Wed May 11, 2011 8:27 pm
- Forum: 1942 Modding Discussion
- Topic: Questions about faces, hands and stuff
- Replies: 20
- Views: 44637
Re: Questions about faces, hands and stuff
Sorry...this Video isn't availlable in my country. :) But I can't imagine, why this wouldn't work. Maybe as a part of the kit. Some effects are vaillable as statics, like endlessly burning fire and such. Should be possible to attach them to a helmet or so. Another question is, if it will probably ki...
- Tue May 10, 2011 11:41 pm
- Forum: 1942 Modding Discussion
- Topic: 3dsMax: How to add ring to Garand rear sight?
- Replies: 7
- Views: 10604
Re: 3dsMax: How to add ring to Garand rear sight?
Oh...lol...you posted faster than I did! :D The triangle is an issue with the smoothing groups or even some vertices that aren't welded together. Smoothing groups: To remove the triangle, select the faces of the front, where you experience the triangle, in edit poly mode. If it was a box I'd say sel...
- Tue May 10, 2011 11:35 pm
- Forum: 1942 Modding Discussion
- Topic: 3dsMax: How to add ring to Garand rear sight?
- Replies: 7
- Views: 10604
Re: 3dsMax: How to add ring to Garand rear sight?
Senshi is right! Way 1 in case theres enuff space on the texture, to place your ring: -Import the weapon -create the ring -convert the weapon to an "editable poly" (right click, convert to, editable polygone) -attach the ring to the weapon (right click, attach) -apply a UVW unwrap modifier...
- Tue May 10, 2011 11:39 am
- Forum: 1942 Modding Discussion
- Topic: 3dsMax: How to add ring to Garand rear sight?
- Replies: 7
- Views: 10604
Re: 3dsMax: How to add ring to Garand rear sight?
Well, that's pretty easy! I actually just did something similar with an M40 sniper rifle, by adding a silencer to it. All you need is the textured ring you want to add. Import the weapon in 3Ds Max, convert it to an "editable polygone" put the ring where you want it an then attach it to th...