Search found 19 matches
- Mon Sep 18, 2023 8:45 pm
- Forum: New here?
- Topic: Intro: overdue
- Replies: 0
- Views: 101
Intro: overdue
Hi I realized I never did this. Here I’m jdc527, but in games it’s fuzzy sheep. Relatively new to modding, but I just wanna make and improve maps and maybe animations. I may post a lot for help, so sorry for bugging. You guys a a great team of helpers and I appreciate it. See ya on the forums.
- Sun Sep 17, 2023 2:06 am
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 0
- Views: 121
Self flying planes
Saw the video Senshi posted some time back that had b17s flying apparently by code. I’ve also seen this in a DDay map of Ste. Mere Eglise that had flying C47s as spawn points.
Can someone tell or show me how?
Can someone tell or show me how?
- Wed Sep 13, 2023 11:03 pm
- Forum: 3dsmax (3dmax) Tutorials
- Topic: Soldier/weapon animation video tutorial
- Replies: 2
- Views: 15016
Re: Soldier/weapon animation video tutorial
As they got lost before (understandably, as they really are posted in an odd place), I repost my "Beginner's tutorials on animation" videos here http://www.youtube.com/view_play_list?p=1ECA6BA7F4291CEA I only got the first two parts done, simply because there was no more interest in furth...
- Sun Sep 10, 2023 11:15 pm
- Forum: General discussion & notices
- Topic: Issue with ed42
- Replies: 0
- Views: 140
Issue with ed42
I have an issue with ed42, making a map in ed42 or editing a bc42 map in ed, no changes save when I pack the rfa to the 1942 directory. What am I doing wrong? If I try to load dice/modder-made maps the program crashes. Any idea of what's wrong? this didn't ever happen when I started developing aroun...
- Sun Sep 10, 2023 8:54 pm
- Forum: ED42 (Editor 42) Tutorials
- Topic: Using ED42 to make a working map
- Replies: 1
- Views: 16081
Re: Using ED42 to make a working map
Hey fook are you able to share the video for how to use ed42 as unlisted? It’s been a while since I’ve used ed42 and I need a refresher. I don’t remember how/which files I need to import/export to and from ed in order to have changes apply to the maps in bc42. Cheers man.
- Thu Sep 07, 2023 12:29 am
- Forum: Make a Request!
- Topic: Heightmaps!
- Replies: 0
- Views: 191
Heightmaps!
If I can get my bc42 working again, would somebody care to design the terrain/heightmaps for some western coastal US areas and/or something like Warsaw from the 1940s? Cheers folks.
- Thu Sep 07, 2023 12:25 am
- Forum: General discussion & notices
- Topic: BC42 issues
- Replies: 0
- Views: 133
BC42 issues
I’ve been unable to get bc42 to work lately. Even with new fresh installs and even on a different computer. When I boot up the program it tells me it’s failed to locate standardmesh and standardmesh001 and a couple times it’s said it can’t load staticobjects. Anyone have any advice? This is a issue ...
- Tue May 30, 2023 5:36 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 9
- Views: 7587
Re: assets from expansions for map creating
I've gotta find the website again but I found a guide online that showed a step by step of what to do with your files both in bc42 and in terms of folders on your pc.
- Tue May 30, 2023 5:34 pm
- Forum: General discussion & notices
- Topic: Issues with Objects.rfa
- Replies: 1
- Views: 25137
Issues with Objects.rfa
Hi, I can't extract the objects.rfa with the MDT toolkit. I have tried a total refresh of all backups, reinstalling the game 3x now and I am still unable to access it. The other files in that directory such as standardmesh and textures are able to be pulled. Does anybody have a spare, untouched obje...
- Tue Jul 13, 2021 7:22 pm
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 5408
Re: Custom minimap for in game
I'm using the most recent verison of photoshop I guess, got a couple dds plugins but those don't seem to want to work. I'll try out that paint.net one you mentioned, any dds plug I need for that to work?