Search found 52 matches
- Thu Oct 24, 2024 7:45 pm
- Forum: 1942 Modding Discussion
- Topic: Unable to create object spawner
- Replies: 0
- Views: 1281
Unable to create object spawner
I am trying to use the object spawner in bc42 and it will allow selection for say the mg42 for team 1, but it doesn't let me select the item for team 2. Clicking on team 2 object, does nothing. When adding it to the mas as just a team 1 thing, spawns a purple box in bc42, then nothing when loading t...
- Wed Oct 23, 2024 4:29 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 corrupting files
- Replies: 0
- Views: 787
BC42 corrupting files
Hey folks, My version of bc42 2.1 keeps corrupting any map I make when I add custom objects or objects from mods like RtR and one of the buildings from bg42. This doesn't happen with my other pc, but the Menu/init.con gets corrupted and sometimes the heightmap.raw. Any ideas what could cause this? F...
- Wed Oct 16, 2024 1:28 am
- Forum: 1942 Modding Discussion
- Topic: Trying to add new faction
- Replies: 4
- Views: 23119
Re: Trying to add new faction
So Diamondback, I am trying to add the French to a specific map I am creating. I have all the files and folders relating to that faction such asAnimations (.ske and such), menu folder stuff, objects (items, soldier folders), sounds for the french in all three kb, the standard mesh, texture. and an o...
- Fri Oct 11, 2024 3:40 am
- Forum: 1942 Modding Discussion
- Topic: BFSP site is no more
- Replies: 1
- Views: 16715
BFSP site is no more
So that site is no more. I’ve used it religiously for making maps and whatnot, does a backup exist, especially the info on objects and map coordinates.
- Thu Sep 26, 2024 8:00 am
- Forum: 1942 Modding Discussion
- Topic: Trying to add new faction
- Replies: 4
- Views: 23119
Re: Trying to add new faction
I used the files/folders associated with the French from rye. So all of those. Soldier, kit, etc. and the animation files and everything like that. Due to my windows 10 even in compatibility mode, the debugger will never ever run. Is there a solution to that issue?
- Thu Sep 26, 2024 7:57 am
- Forum: 1942 Modding Discussion
- Topic: Texture issues
- Replies: 2
- Views: 22883
Re: Texture issues
Sweet thanks dude. I wasn’t sure if that was a folder I should mess with. I’ll give it a try!
- Mon Jun 24, 2024 5:46 am
- Forum: 1942 Modding Discussion
- Topic: Carriers
- Replies: 6
- Views: 26281
Re: Carriers
I would like to know if it’s possible to edit the number of say SBD’s it spawns. Like one right after the other for massive air battles on maps like Midway or a custom map I’m making. Give it a spawn delay of under 10sec so you can just pump out fighters and dive bombers.
- Mon Jun 17, 2024 10:51 pm
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 5
- Views: 45912
Re: Self flying planes
I can't get this working. Can you walk me through how to add this to my map when you get a chance Senshi? Thanks. Haha, nothing so fancy. I actually still have the code for this little gimmick: https://pixeldrain.com/u/CpwfDNc6 This was actually one of the very first new "mods" that I did ...
- Mon Jun 17, 2024 10:19 pm
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 5
- Views: 45912
Re: Self flying planes
Senshi, thanks. Is it possible to take this and replace the vehicle, say like the ju88, for an early war esthetic or a bunch of Val’s for the pacific?
- Fri Jun 14, 2024 11:33 pm
- Forum: 1942 Modding Discussion
- Topic: Texture issues
- Replies: 2
- Views: 22883
Texture issues
Hi. I’m having an issue with a map where I painted textures in ed42, but bc42 is removing them when I generate shadows and merge into surface maps. Is there a way around this?