Search found 48 matches
- Thu Sep 26, 2024 8:00 am
- Forum: 1942 Modding Discussion
- Topic: Trying to add new faction
- Replies: 3
- Views: 8641
Re: Trying to add new faction
I used the files/folders associated with the French from rye. So all of those. Soldier, kit, etc. and the animation files and everything like that. Due to my windows 10 even in compatibility mode, the debugger will never ever run. Is there a solution to that issue?
- Thu Sep 26, 2024 7:57 am
- Forum: 1942 Modding Discussion
- Topic: Texture issues
- Replies: 2
- Views: 10911
Re: Texture issues
Sweet thanks dude. I wasn’t sure if that was a folder I should mess with. I’ll give it a try!
- Mon Jun 24, 2024 5:46 am
- Forum: 1942 Modding Discussion
- Topic: Carriers
- Replies: 6
- Views: 14229
Re: Carriers
I would like to know if it’s possible to edit the number of say SBD’s it spawns. Like one right after the other for massive air battles on maps like Midway or a custom map I’m making. Give it a spawn delay of under 10sec so you can just pump out fighters and dive bombers.
- Mon Jun 17, 2024 10:51 pm
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 5
- Views: 32690
Re: Self flying planes
I can't get this working. Can you walk me through how to add this to my map when you get a chance Senshi? Thanks. Haha, nothing so fancy. I actually still have the code for this little gimmick: https://pixeldrain.com/u/CpwfDNc6 This was actually one of the very first new "mods" that I did ...
- Mon Jun 17, 2024 10:19 pm
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 5
- Views: 32690
Re: Self flying planes
Senshi, thanks. Is it possible to take this and replace the vehicle, say like the ju88, for an early war esthetic or a bunch of Val’s for the pacific?
- Fri Jun 14, 2024 11:33 pm
- Forum: 1942 Modding Discussion
- Topic: Texture issues
- Replies: 2
- Views: 10911
Texture issues
Hi. I’m having an issue with a map where I painted textures in ed42, but bc42 is removing them when I generate shadows and merge into surface maps. Is there a way around this?
- Wed Jun 12, 2024 1:48 am
- Forum: 1942 Modding Discussion
- Topic: Trying to add new faction
- Replies: 3
- Views: 8641
Trying to add new faction
Hey I have a problem with adding the French from xpack1 to the vanilla game. I have all the files extracted, copied, packed, etc. that need to be but when I try to load something up with the French army as the team2, game crashes back to bc42 (if testing) or ctd in actual game. What could I be doing...
- Sat May 25, 2024 5:35 am
- Forum: 1942 Modding Discussion
- Topic: Better textures
- Replies: 2
- Views: 3573
Re: Better textures
I see. That is what I figured, as a lot of modder made maps have texturing similar to DICE original textures, which I really want to replicate. Having some fun a nd luck in ED42, but I can't find a way to save the textures I have created to save as a .bmp, only a text file that crashes ed42 after tr...
- Wed May 15, 2024 10:10 pm
- Forum: 1942 Modding Discussion
- Topic: Better textures
- Replies: 2
- Views: 3573
Better textures
Hey so how can we get the better land textures that DICE used on their maps? I try blending on my maps with the default palette of options but it always looks like shit. I've seen some modded maps have great palettes, such as Reichsbahn. Is there a way to pull these original palettes or textures fro...
- Thu May 09, 2024 10:34 pm
- Forum: 1942 Modding Discussion
- Topic: Battlecraft Problems
- Replies: 19
- Views: 28860
Re: Battlecraft Problems
My version of the game didn;t come with the _001.rfa for texture and standardmesh. Am I fine? I got an updated/already modded version of the game.