Search found 36 matches

by jdc527
Mon Jan 22, 2024 7:29 pm
Forum: General discussion & notices
Topic: Oddball question?
Replies: 1
Views: 1127

Oddball question?

Hey does anybody know how to configure the killfeed that shows when something kills/dies in the game? Or even what folder/file that part of the UI is managed by? I’ve noticed that some weapons in other mods have a slightly different name in the feed than the name in the object.con file or other file...
by jdc527
Fri Dec 22, 2023 1:10 am
Forum: General discussion & notices
Topic: Self flying planes
Replies: 3
Views: 17390

Re: Self flying planes

Sorry for the late reply, didn’t see you’d commented! Here’s the video. Senshi calls them ghost aircraft.
by jdc527
Fri Dec 22, 2023 12:50 am
Forum: Modding/Mapping Tutorials
Topic: Animation trouble
Replies: 0
Views: 20683

Animation trouble

I have been trying to modify/fix various reloads in bf1942 and I’ve some success with the handguns and bolt actions. The one that’s stumping me is the fg42, adding a charging animation instead of the weird pump action thing… My problem is linking and when I change one part of an animation say frames...
by jdc527
Thu Dec 14, 2023 7:34 pm
Forum: 1942 Modding Discussion
Topic: Trouble with weapon
Replies: 0
Views: 26042

Trouble with weapon

Hey folks so I got the other weapons from SW and RtR to work in my mod. Only thing giving me issues is the shotgun. I’ve edited all the animation states files appropriately and the from what was in the original files pertaining to the SW dlc. All needed files are in their direc...
by jdc527
Wed Dec 13, 2023 7:49 pm
Forum: 1942 Modding Discussion
Topic: Importing Weapons
Replies: 7
Views: 13029

Re: Importing Weapons

I can’t get the shotgun to work at all. It always crashes to desktop. New to this forum, but have played the BF1942 game for years. I have plenty of time on my hands so I am learning the art of modding this game. My first attempt was to import the Sten and Bren guns from RTR and SW into BF42, to rep...
by jdc527
Wed Dec 13, 2023 6:51 pm
Forum: 1942 Modding Discussion
Topic: Class Editor
Replies: 37
Views: 100682

Re: Class Editor

How do you get the AI to use the bazooka or panzershrek when changing the kit like this? Is there a file I have to edit somewhere? Now, the code you found adds the picture of the weapon in the weapon selector, thingy. (I really don't know what that's called!) When you change that, you need to change...
by jdc527
Mon Oct 30, 2023 2:06 am
Forum: 1942 Modding Discussion
Topic: Problem with kit
Replies: 2
Views: 15735

Re: Problem with kit

Hey did you ever figure out how to get those weapons working, if so could you share how you did it? I too am trying to make an improvement mod for my own use, maybe for release, but I can't get dlc or custom weapons working without the game shitting itself. Excuse me, everyone. I am afraid I have a ...
by jdc527
Sun Oct 29, 2023 8:26 pm
Forum: 1942 Modding Discussion
Topic: The mdt object generator
Replies: 0
Views: 36320

The mdt object generator

I’ve tried using this to create weapons or other items for a mod but when using it and following the steps on the bfsp site for weapons, nothing works. I either get an empty set of soldier hands or the game crashes when loading with that faction. Any ideas of what’s going wrong? My primary interest ...
by jdc527
Sat Oct 28, 2023 11:47 pm
Forum: General discussion & notices
Topic: bc42 for xpacks
Replies: 2
Views: 12538

Re: bc42 for xpacks

Thanks. I'll try it out and reach back if any issues come up.
One question for the extracting, is that so I can pull all the sm/rs files and other required things? OR am I missing it entirely?
by jdc527
Thu Oct 12, 2023 10:46 pm
Forum: 1942 Modding Discussion
Topic: Create "holes" in the Heightmap for tunnels?
Replies: 14
Views: 30176

Re: Create "holes" in the Heightmap for tunnels?

On the topic of the eagle nest tunnel, how did you get it working? I can’t ever manage it. Or any other custom/ported object either.