Search found 61 matches

by Crash42modder
Thu Aug 24, 2023 2:57 pm
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 11520

Re: game.setActiveCombatArea

The game uses vectors in this order: X Z Y (Left to right, up/down, front back). If it's a vector two, then it's Left to right then front to back. So in this case a vector 2 would read as X Y. Left to right is almost always the first vector. The next one differs depending on if it's a vector 2 or 3...
by Crash42modder
Sat Aug 12, 2023 7:17 pm
Forum: Make a Request!
Topic: Need DCF Modded Maps
Replies: 2
Views: 23920

Re: Need DCF Modded Maps

SSM* (server side modifications). Not sss.
by Crash42modder
Sat Aug 12, 2023 7:13 pm
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 27
Views: 43669

Re: Unlimited objects in Battlecraft 1942

Skullkid is a genius.

That is all.
by Crash42modder
Mon Aug 07, 2023 6:19 am
Forum: Make a Request!
Topic: Need DCF Modded Maps
Replies: 2
Views: 23920

Re: Need DCF Modded Maps

You can simply use some SSS scripts to add apaches to the iraqi team in the existing default DCF maps.
by Crash42modder
Mon Aug 07, 2023 6:12 am
Forum: Desert Combat (All versions)
Topic: My Desert Combat Custom Maps
Replies: 9
Views: 27064

Re: My Desert Combat Custom Maps

Thanks.
by Crash42modder
Mon Aug 07, 2023 6:11 am
Forum: Battlefield server and client
Topic: BF1942 Demo Server Crashes
Replies: 61
Views: 172082

Re: BF1942 Demo Server Crashes

Link dead.
by Crash42modder
Sat Apr 08, 2023 2:24 pm
Forum: Modding/Mapping Tutorials
Topic: Battleclaft ain't working in Windows 10
Replies: 9
Views: 29733

Re: Battleclaft ain't working in Windows 10

Good idea. That should do it.
by Crash42modder
Fri Sep 16, 2022 3:13 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 12
Views: 8052

Re: networkableInfo's - Which vehicles & objects Need them???

Its actually possible to add objects (vehicles) to a map without requiring any network info at all. Bring it into an .rfa file just as a Standardmesh, using the mods textures and thats it, without the entire objects folder and the irrelevant weapons.con file and network.con file etc etc. This also s...
by Crash42modder
Wed Aug 24, 2022 3:46 am
Forum: Desert Combat (All versions)
Topic: My Desert Combat Custom Maps
Replies: 9
Views: 27064

Re: My Desert Combat Custom Maps

Awesome work. Yeah I've played them a few times, theyre really good.