Search found 74 matches

by Crash42modder
Tue Dec 10, 2024 4:35 pm
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 33
Views: 138382

Re: Unlimited objects in Battlecraft 1942

My workaround. I have a lst file for each map. I simply remove the meshes I dont need for that one particular map. And keep the default version separate that I copy over the individual map version in BC folder, each time I start a map.
by Crash42modder
Tue Dec 10, 2024 4:33 pm
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 33
Views: 138382

Re: Unlimited objects in Battlecraft 1942

I used Benthor's trick.

I now can edit any xpack1 and xpack2 map without problems.
by Crash42modder
Wed Apr 03, 2024 9:26 am
Forum: Completed Work
Topic: Completed old map
Replies: 5
Views: 119059

Re: Completed old map

Does anyone have this map?
by Crash42modder
Wed Feb 28, 2024 2:41 am
Forum: Make a Request!
Topic: Modding BF1942 Enterprise / XPack1 & XPack2
Replies: 3
Views: 96217

Re: Modding BF1942 Enterprise / XPack1 & XPack2

I would import the enterprise as a custom object, whereupon I edit what spawns on it and make sure whatever that spawns, is already in that mod (default plane) or if its a custom one, make sure thats in that map too.
by Crash42modder
Wed Feb 28, 2024 2:26 am
Forum: BF1942 (Vanilla)
Topic: Strasbourg
Replies: 29
Views: 201231

Re: Strasbourg

Hi. If by "BC42" you meant battlecraft 2.1 Under windows 7 and 10 at least, that function doesnt work.
by Crash42modder
Wed Feb 28, 2024 2:24 am
Forum: 1942 Modding Discussion
Topic: What's the best free 3d modeling tool on bf1942
Replies: 6
Views: 50796

Re: What's the best free 3d modeling tool on bf1942

Basically you create or modify an existing mesh. A wall. A gate etc. He made his excellent plugin such that you just output the model as two files. Rs and Sm. For example BigWall_m1.rs and BigWall_m1.sm you then add Bigwall_m1 in your bf list file in battlecraft. with this line of code. BigWall_m1=s...
by Crash42modder
Wed Feb 28, 2024 2:20 am
Forum: New here?
Topic: Zeuser, the DCX guy is here
Replies: 3
Views: 110668

Re: Zeuser, the DCX guy is here

Hi Zeuser.
by Crash42modder
Wed Sep 27, 2023 10:38 am
Forum: BF1942 (Vanilla)
Topic: Strasbourg
Replies: 29
Views: 201231

Re: Strasbourg

Hi all! Hope all of you had a Merry Christmas. I updated the Strasbourg map file. It now includes the following changes: - Increased view distance from 400 to 1050 - Increased fog end parameter from 500 to 1000 - Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP - Lock...