Search found 71 matches

by Crash42modder
Wed Feb 28, 2024 2:41 am
Forum: Make a Request!
Topic: Modding BF1942 Enterprise / XPack1 & XPack2
Replies: 3
Views: 24967

Re: Modding BF1942 Enterprise / XPack1 & XPack2

I would import the enterprise as a custom object, whereupon I edit what spawns on it and make sure whatever that spawns, is already in that mod (default plane) or if its a custom one, make sure thats in that map too.
by Crash42modder
Wed Feb 28, 2024 2:26 am
Forum: BF1942 (Vanilla)
Topic: Strasbourg
Replies: 27
Views: 105300

Re: Strasbourg

Hi. If by "BC42" you meant battlecraft 2.1 Under windows 7 and 10 at least, that function doesnt work.
by Crash42modder
Wed Feb 28, 2024 2:24 am
Forum: 1942 Modding Discussion
Topic: What's the best free 3d modeling tool on bf1942
Replies: 6
Views: 21586

Re: What's the best free 3d modeling tool on bf1942

Basically you create or modify an existing mesh. A wall. A gate etc. He made his excellent plugin such that you just output the model as two files. Rs and Sm. For example BigWall_m1.rs and BigWall_m1.sm you then add Bigwall_m1 in your bf list file in battlecraft. with this line of code. BigWall_m1=s...
by Crash42modder
Wed Feb 28, 2024 2:20 am
Forum: New here?
Topic: Zeuser, the DCX guy is here
Replies: 3
Views: 46144

Re: Zeuser, the DCX guy is here

Hi Zeuser.
by Crash42modder
Wed Sep 27, 2023 10:38 am
Forum: BF1942 (Vanilla)
Topic: Strasbourg
Replies: 27
Views: 105300

Re: Strasbourg

Hi all! Hope all of you had a Merry Christmas. I updated the Strasbourg map file. It now includes the following changes: - Increased view distance from 400 to 1050 - Increased fog end parameter from 500 to 1000 - Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP - Lock...
by Crash42modder
Wed Sep 27, 2023 10:36 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 texture modding problem
Replies: 1
Views: 5465

Re: Battlefield 1942 texture modding problem

Ive created new flags in custom maps. That works fine. Are you creating a new mod?
by Crash42modder
Wed Sep 27, 2023 10:31 am
Forum: 1942 Modding Discussion
Topic: assets from expansions for map creating
Replies: 14
Views: 20370

Re: assets from expansions for map creating

I use winrfa and simply "unzip" the textures.rfa from a mod, the objects.rfa etc etc etc to get access to those things.