Search found 72 matches
- Wed Apr 03, 2024 9:26 am
- Forum: Completed Work
- Topic: Completed old map
- Replies: 5
- Views: 71968
Re: Completed old map
Does anyone have this map?
- Wed Mar 06, 2024 10:51 am
- Forum: General discussion & notices
- Topic: {UPDATE} Interstate 82 mod's Gold Map Pack
- Replies: 4
- Views: 45837
- Wed Feb 28, 2024 2:41 am
- Forum: Make a Request!
- Topic: Modding BF1942 Enterprise / XPack1 & XPack2
- Replies: 3
- Views: 59810
Re: Modding BF1942 Enterprise / XPack1 & XPack2
I would import the enterprise as a custom object, whereupon I edit what spawns on it and make sure whatever that spawns, is already in that mod (default plane) or if its a custom one, make sure thats in that map too.
- Wed Feb 28, 2024 2:26 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 29
- Views: 172020
Re: Strasbourg
Hi. If by "BC42" you meant battlecraft 2.1 Under windows 7 and 10 at least, that function doesnt work.
- Wed Feb 28, 2024 2:24 am
- Forum: 1942 Modding Discussion
- Topic: What's the best free 3d modeling tool on bf1942
- Replies: 6
- Views: 36841
Re: What's the best free 3d modeling tool on bf1942
Basically you create or modify an existing mesh. A wall. A gate etc. He made his excellent plugin such that you just output the model as two files. Rs and Sm. For example BigWall_m1.rs and BigWall_m1.sm you then add Bigwall_m1 in your bf list file in battlecraft. with this line of code. BigWall_m1=s...
- Wed Feb 28, 2024 2:20 am
- Forum: New here?
- Topic: Zeuser, the DCX guy is here
- Replies: 3
- Views: 81679
Re: Zeuser, the DCX guy is here
Hi Zeuser.
- Tue Dec 26, 2023 7:41 am
- Forum: 1942 Modding Discussion
- Topic: New mod project: Secret Weapons of WWII Extended
- Replies: 2
- Views: 14714
Re: New mod project: Secret Weapons of WWII Extended
Sounds great. Do it!
- Wed Sep 27, 2023 10:38 am
- Forum: BF1942 (Vanilla)
- Topic: Strasbourg
- Replies: 29
- Views: 172020
Re: Strasbourg
Hi all! Hope all of you had a Merry Christmas. I updated the Strasbourg map file. It now includes the following changes: - Increased view distance from 400 to 1050 - Increased fog end parameter from 500 to 1000 - Moved the Pak40 spawner from north of West_Bridge CP to north of East_Bridge CP - Lock...
- Wed Sep 27, 2023 10:36 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 texture modding problem
- Replies: 1
- Views: 14381
Re: Battlefield 1942 texture modding problem
Ive created new flags in custom maps. That works fine. Are you creating a new mod?
- Wed Sep 27, 2023 10:31 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 37434
Re: assets from expansions for map creating
I use winrfa and simply "unzip" the textures.rfa from a mod, the objects.rfa etc etc etc to get access to those things.