Search found 70 matches

by Shrooms
Thu Feb 08, 2018 5:41 am
Forum: 1942 Modding Discussion
Topic: ViewMatIDs 1.2
Replies: 7
Views: 15041

Re: ViewMatIDs 1.2

the interstate mod has the viewmatids 1.2 packed in the standardmesh.rfa of both 1.8 and 1.81. http://www.mediafire.com/file/daaf3d561 ... Dfiles.rar I packed the files into a .rar file so you don't have to bother with the lengthy file extracting
by Shrooms
Sun Jul 03, 2016 4:22 am
Forum: 1942 Modding Discussion
Topic: Importing Custom Models?
Replies: 12
Views: 22744

Re: Importing Custom Models?

take out the .dds description when giving the texture file path. Also material0 says notexture
by Shrooms
Sat Jul 02, 2016 2:09 am
Forum: 1942 Modding Discussion
Topic: Mafia_2 map project
Replies: 3
Views: 10248

Re: Mafia_2 map project

thats how its done though
by Shrooms
Fri Jul 01, 2016 8:53 pm
Forum: 1942 Modding Discussion
Topic: Mafia_2 map project
Replies: 3
Views: 10248

Re: Mafia_2 map project

http://bfmods.com/mdt/Tutorials/MapCoor ... oords.html

Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
by Shrooms
Mon Feb 16, 2015 3:33 am
Forum: 1942 Modding Discussion
Topic: loading the zero mapside crashes to desktop
Replies: 3
Views: 7956

loading the zero mapside crashes to desktop

Has anyone loaded a zero in their map without the game crashing? I have a zero setup to have its physics.con changed by the map archive but the map is crashing even when no changes are made. I ran the debugger and it gives me an error relating to the engine rpm I have no idea why.
by Shrooms
Sat Dec 20, 2014 12:49 am
Forum: 1942 Modding Discussion
Topic: has anyone tried this method for heightmap editing?
Replies: 4
Views: 9450

has anyone tried this method for heightmap editing?

Supposedly you can import a large heightmap into a smaller worldsized map and achieve a more detailed terrain http://i.imgur.com/14GnAYI.jpg does anyone have results to show?
by Shrooms
Sat Nov 15, 2014 12:38 pm
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29225

Re: I can't enter my vehicle

I may have overlooked many things when putting this tank together but from what I had setup the box would change how the pco behaved with the in game physics and it gave me allowance to select the spawn point. But the box wasn't the solution for the tank to be mobile around the map so I've been able...
by Shrooms
Sun Nov 09, 2014 4:24 am
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29225

Re: I can't enter my vehicle

I did scale all of the parts and I've accommodated the positions for each object. Here I've added a box to the geometry of the pco and it has balanced the tank.

Image
by Shrooms
Sat Nov 08, 2014 8:24 am
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29225

Re: I can't enter my vehicle

I just found out part of the problem now but it's impractical to pilot at the shape it's in. You can see how it floats and it also shakes..

Image
by Shrooms
Sat Nov 08, 2014 8:04 am
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29225

Re: I can't enter my vehicle

OK here's the code rem *** Sherman *** ObjectTemplate.create PlayerControlObject BigSherman ObjectTemplate.NameTagOffset 0/-0.3/0 ObjectTemplate.setNetworkableInfo BigShermanBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale 5 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate...