Search found 70 matches

by Shrooms
Tue Mar 20, 2012 8:34 am
Forum: 1942 Modding Discussion
Topic: rotationalbundle on pco online
Replies: 2
Views: 5829

rotationalbundle on pco online

I'm working on a map where static objects are changed to pco's, allowing objects to spawn on a flag. Several pcos are track pieces. The server controls where they are positioned ingame. One object has the spinning radar added to it. Hosting the map locally, the rotationalbundle code works. However i...
by Shrooms
Mon Mar 12, 2012 6:57 am
Forum: 1942 Modding Discussion
Topic: Adding a seventh flag via battlecraft...
Replies: 5
Views: 8011

Re: Adding a seventh flag via battlecraft...

Made a quickie map for a reference. 9 flags here. http://www.mediafire.com/?77yc15sk5c53sck

Check out controlpoints.con and controlpointtemplates.con and see the extra flag added.


We fixed it because he had his soldier spawns messed up.
by Shrooms
Fri Mar 09, 2012 4:13 am
Forum: Make a Request!
Topic: I need this cookie fixed please
Replies: 7
Views: 18335

Re: I need this cookie fixed please

Any takers?
by Shrooms
Sat Mar 03, 2012 5:12 am
Forum: Make a Request!
Topic: I need this cookie fixed please
Replies: 7
Views: 18335

I need this cookie fixed please

I have a 3d model of a cookie I downloaded for free legally. The model also came with textures. After I exported the model using the bf gmax tools the .rs file has none of the textures assigned. I need someone to uv map I assume, or fix the .rs so the cookie reads the texture files. I had no success...
by Shrooms
Tue Feb 15, 2011 6:14 pm
Forum: 1942 Modding Discussion
Topic: rotating skybox?
Replies: 5
Views: 8499

Re: rotating skybox?

Well damn, if only the bf engine made it easier to do such a thing. Thanks fo the wise words!
by Shrooms
Tue Feb 15, 2011 3:41 pm
Forum: 1942 Modding Discussion
Topic: rotating skybox?
Replies: 5
Views: 8499

rotating skybox?

Is there a possibility to have the skybox rotate like any normal object with a rotational bundle? Stumbled upon a texture for a skybox that would look really cool if it rotated like the earth. Would make the map super awesome. Any ideas?
by Shrooms
Mon Dec 27, 2010 9:36 pm
Forum: 3dsmax (3dmax) Tutorials
Topic: Creating ragdoll death animations
Replies: 10
Views: 45123

Re: Creating ragdoll death animations

This is some seriously awesome stuff. Wonder what other treasures can be created!
by Shrooms
Mon Oct 11, 2010 6:54 am
Forum: Make a Request!
Topic: Make a 'boss' for end of map
Replies: 2
Views: 8179

Re: Make a 'boss' for end of map

Already done. I released my map at www.is82.com
by Shrooms
Thu Oct 07, 2010 10:54 pm
Forum: Make a Request!
Topic: Make a 'boss' for end of map
Replies: 2
Views: 8179

Make a 'boss' for end of map

Hello again, I have a map that is 97% completed, all is missing is essentially a boss, like in mario or something that's at the end of a level The way I could imagine it being possible, is having a flag, when captured would trigger 2 events: the 1st event will spawn on the flag immediately, I would ...
by Shrooms
Fri Sep 10, 2010 12:56 am
Forum: Make a Request!
Topic: moving clouds effect and more clouds stuff request
Replies: 9
Views: 19518

Re: moving clouds effect and more clouds stuff request

lets put this windforce idea on a hold, I might just think of somethng else.

now a main concern of mine is making it possible to make part of the terrain transparent. I tried using editor42 and texturing with a transparent.png file but it just showed up black ingame and in the editor. Suggestions?