Search found 70 matches
- Tue Mar 20, 2012 8:34 am
- Forum: 1942 Modding Discussion
- Topic: rotationalbundle on pco online
- Replies: 2
- Views: 5829
rotationalbundle on pco online
I'm working on a map where static objects are changed to pco's, allowing objects to spawn on a flag. Several pcos are track pieces. The server controls where they are positioned ingame. One object has the spinning radar added to it. Hosting the map locally, the rotationalbundle code works. However i...
- Mon Mar 12, 2012 6:57 am
- Forum: 1942 Modding Discussion
- Topic: Adding a seventh flag via battlecraft...
- Replies: 5
- Views: 8011
Re: Adding a seventh flag via battlecraft...
Made a quickie map for a reference. 9 flags here. http://www.mediafire.com/?77yc15sk5c53sck
Check out controlpoints.con and controlpointtemplates.con and see the extra flag added.
We fixed it because he had his soldier spawns messed up.
Check out controlpoints.con and controlpointtemplates.con and see the extra flag added.
We fixed it because he had his soldier spawns messed up.
- Fri Mar 09, 2012 4:13 am
- Forum: Make a Request!
- Topic: I need this cookie fixed please
- Replies: 7
- Views: 18335
Re: I need this cookie fixed please
Any takers?
- Sat Mar 03, 2012 5:12 am
- Forum: Make a Request!
- Topic: I need this cookie fixed please
- Replies: 7
- Views: 18335
I need this cookie fixed please
I have a 3d model of a cookie I downloaded for free legally. The model also came with textures. After I exported the model using the bf gmax tools the .rs file has none of the textures assigned. I need someone to uv map I assume, or fix the .rs so the cookie reads the texture files. I had no success...
- Tue Feb 15, 2011 6:14 pm
- Forum: 1942 Modding Discussion
- Topic: rotating skybox?
- Replies: 5
- Views: 8499
Re: rotating skybox?
Well damn, if only the bf engine made it easier to do such a thing. Thanks fo the wise words!
- Tue Feb 15, 2011 3:41 pm
- Forum: 1942 Modding Discussion
- Topic: rotating skybox?
- Replies: 5
- Views: 8499
rotating skybox?
Is there a possibility to have the skybox rotate like any normal object with a rotational bundle? Stumbled upon a texture for a skybox that would look really cool if it rotated like the earth. Would make the map super awesome. Any ideas?
- Mon Dec 27, 2010 9:36 pm
- Forum: 3dsmax (3dmax) Tutorials
- Topic: Creating ragdoll death animations
- Replies: 10
- Views: 45123
Re: Creating ragdoll death animations
This is some seriously awesome stuff. Wonder what other treasures can be created!
- Mon Oct 11, 2010 6:54 am
- Forum: Make a Request!
- Topic: Make a 'boss' for end of map
- Replies: 2
- Views: 8179
Re: Make a 'boss' for end of map
Already done. I released my map at www.is82.com
- Thu Oct 07, 2010 10:54 pm
- Forum: Make a Request!
- Topic: Make a 'boss' for end of map
- Replies: 2
- Views: 8179
Make a 'boss' for end of map
Hello again, I have a map that is 97% completed, all is missing is essentially a boss, like in mario or something that's at the end of a level The way I could imagine it being possible, is having a flag, when captured would trigger 2 events: the 1st event will spawn on the flag immediately, I would ...
- Fri Sep 10, 2010 12:56 am
- Forum: Make a Request!
- Topic: moving clouds effect and more clouds stuff request
- Replies: 9
- Views: 19518
Re: moving clouds effect and more clouds stuff request
lets put this windforce idea on a hold, I might just think of somethng else.
now a main concern of mine is making it possible to make part of the terrain transparent. I tried using editor42 and texturing with a transparent.png file but it just showed up black ingame and in the editor. Suggestions?
now a main concern of mine is making it possible to make part of the terrain transparent. I tried using editor42 and texturing with a transparent.png file but it just showed up black ingame and in the editor. Suggestions?