Search found 36 matches

by Tuesday
Thu Oct 02, 2014 12:28 pm
Forum: 1942 Modding Discussion
Topic: Different static objects in different game modes
Replies: 4
Views: 11535

Re: Different static objects in different game modes

Look for a file called ''AdditionalStaticObjects.con'' in your Conquest, TDM or CTF folder. This is the file you need to add new statics for a specific game mode. I would suggest just adding the objects normally via BC or Ed42 then cutting the additional objects to that file. Although you can add n...
by Tuesday
Mon Sep 29, 2014 10:32 am
Forum: 1942 Modding Discussion
Topic: Different static objects in different game modes
Replies: 4
Views: 11535

Different static objects in different game modes

I want to spawn some static objects in ctf mode on a certain map but I don't want them to be there in conquest or tdm. Is it possible to do this by using an if statement or by other means? I realise that this is ssm so the static objects wont be visible but I don't need them to be visible. Any help ...
by Tuesday
Fri Sep 26, 2014 11:25 pm
Forum: 1942 Modding Discussion
Topic: Bridge made of defgun
Replies: 7
Views: 17634

Re: Bridge made of defgun

I was hoping that the bridge could be destroyed but it looks like I will have to decide between that and having a bridge that vehicles can cross :roll:

Thanks for all the replies :)
by Tuesday
Tue Sep 23, 2014 3:25 pm
Forum: 1942 Modding Discussion
Topic: Bridge made of defgun
Replies: 7
Views: 17634

Bridge made of defgun

I am trying to create a bridge made up of defguns that infantry and vehicles can cross. What I have done so far is spawn 8 defguns in a row over a river and disabled the entry. My problems is that vehicles cannot cross the bridge, they get stuck on the bridge and start rocking. Infatry have no probl...
by Tuesday
Mon Aug 11, 2014 12:01 pm
Forum: 1942 Modding Discussion
Topic: Making CTF maps out of non CTF maps
Replies: 22
Views: 38555

Re: Making CTF maps out of non CTF maps

I know that it is possible but I'm not sure how it is done :?
by Tuesday
Tue Mar 25, 2014 7:39 pm
Forum: 1942 Modding Discussion
Topic: battlefield 1942 wake demo
Replies: 24
Views: 53724

Re: battlefield 1942 wake demo

i cooda sworn i seen and played in a voodoo server (demo) that had a allied battleship Did the allied battleship look any different to the axis battleship? Maybe they spawned an axis battleship, removed the soldier spawns from it and added an allied spawn point where the battleship was. If you want...
by Tuesday
Tue Mar 25, 2014 1:14 pm
Forum: 1942 Modding Discussion
Topic: battlefield 1942 wake demo
Replies: 24
Views: 53724

Re: battlefield 1942 wake demo

does any1 kno how to add an allied battleship to wake island demo 1942? :? I'm afraid it can't be done, there are no allied ships in the demo. It could be done in the full game though, as already mentioned you can get it for free on Origin https://www.origin.com/store/buy/battlefield-1942/pc-downlo...
by Tuesday
Sat Mar 22, 2014 3:04 am
Forum: General discussion & notices
Topic: 128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
Replies: 30
Views: 122855

Re: The 128 Planes map by fo0k

It's not a big map... it's fo0king huge! It took me about 8 minutes to fly from one main base to the other :shock:
by Tuesday
Thu Mar 14, 2013 3:50 pm
Forum: 1942 Modding Discussion
Topic: [SSM] Repacking modded Midway
Replies: 22
Views: 39367

Re: [SSM] Repacking modded Midway

1e) ObjectSpawnTemplates.con ObjectTemplate.create ObjectSpawner ScoutCarSpawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 BlackMedal ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 30 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 Obje...
by Tuesday
Thu Mar 14, 2013 1:50 pm
Forum: General discussion & notices
Topic: How long is 1942 free for on Origin?
Replies: 4
Views: 12004

Re: How long is 1942 free for on Origin?

I remember hearing that as of 1st March the download would no longer be free and that you would have to pay for it but apparently you can still download it for free.