Shrooms wrote:http://bfmods.com/mdt/Tutorials/MapCoor ... oords.html
Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
Search found 4 matches
- Fri Jul 01, 2016 9:45 pm
- Forum: 1942 Modding Discussion
- Topic: Mafia_2 map project
- Replies: 3
- Views: 11296
Re: Mafia_2 map project
- Fri Jul 01, 2016 5:42 pm
- Forum: 1942 Modding Discussion
- Topic: Mafia_2 map project
- Replies: 3
- Views: 11296
Mafia_2 map project
I make the map of mafia 2 ready 90 %. I will not finish the mod if someone wants to finish the map models texture coordinat map https://yadi.sk/d/dhWNOLfstrsvr Test map not complete for EOD https://yadi.sk/d/ltaLciO9trtUm VIDEO test empire bay https://www.youtube.com/watch?v=MEuFzErdRSU&feature=...
- Fri Jan 22, 2016 6:05 pm
- Forum: General Modding Tutorials
- Topic: BF1942 Debugger Multifunctionality Tutorial
- Replies: 34
- Views: 184733
Re: BF1942 Debugger Multifunctionality Tutorial
Is there a special program for the creation of lighting and shadow?
- Fri Oct 09, 2015 2:09 pm
- Forum: 1942 Modding Discussion
- Topic: i need tutorial for map
- Replies: 1
- Views: 7213
i need tutorial for map
please need help with the map. https://yadi.sk/d/2ZuOxIAqjdJ9U
can somebody write tutorial how to make a coop and Object Lightmaps, Terrain Lightmaps and Merging Lightmaps?
can somebody write tutorial how to make a coop and Object Lightmaps, Terrain Lightmaps and Merging Lightmaps?