Search found 16 matches

by ike
Wed Apr 27, 2011 10:39 pm
Forum: Completed Work
Topic: Completed old map
Replies: 5
Views: 32141

Re: Completed old map

Nice comic man^^ ( i love tha rain in Hell! )

greetz ike
by ike
Thu Oct 14, 2010 4:17 pm
Forum: 1942 Modding Discussion
Topic: Bullet Vapor Streaks
Replies: 10
Views: 16828

Re: Bullet Vapor Streaks

The mig 17 (the 37 mm cannon) in EoD have got something like this
Image
by ike
Fri Aug 06, 2010 4:17 pm
Forum: 1942 Modding Discussion
Topic: texturing a vehicle
Replies: 2
Views: 5787

Re: texturing a vehicle

mikex222 wrote:umm... i think i can do it a much simpler way... ill make a lil video once i got 3ds max up and running again...
yea, this would be awesome!
by ike
Wed Jul 28, 2010 9:14 pm
Forum: 1942 Modding Discussion
Topic: texturing a vehicle
Replies: 2
Views: 5787

texturing a vehicle

Hey, its me again. gotta some problems in texturing a car - do you know a better way to skin a vehicle as uvw unwrapping? This is like puzzle....i mean you have got very sharp transition to other textures - how would you do it? here is the model: http://s10.directupload.net/file/d/2234/r3m3enth_jpg....
by ike
Wed Jun 23, 2010 8:28 pm
Forum: 1942 Modding Discussion
Topic: Material ID
Replies: 2
Views: 5689

Re: Material ID

Thanks again - never thought this way :D
by ike
Wed Jun 23, 2010 5:13 pm
Forum: 1942 Modding Discussion
Topic: Material ID
Replies: 2
Views: 5689

Material ID

hi again :D maybe some one knows about this - i want to give a model two mat ID´s (concrete 92 and thin metal 86). I have selected the COL01, set mat id for the two materials. As i wanted to export the model without "force mat id" , one of three textures get lost. I can set "force mat...
by ike
Sat Jun 05, 2010 10:00 pm
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17412

Re: Possible coding errorafter adding new weapon Help Please

hmm... . look at the rs file .. subshader "eod_house_05_m1_Material0" "StandardMesh/Default" { lighting true; materialDiffuse 0.588235 0.588235 0.588235; lightingSpecular false; texture "texture/roof2"; } subshader "eod_house_05_m1_Material1" "StandardMes...
by ike
Sat Jun 05, 2010 9:17 pm
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17412

Re: Possible coding errorafter adding new weapon Help Please

ok after export i have this effect:

http://s5.directupload.net/file/d/2181/vj888skb_jpg.htm

lets see how it looking in game..(hope its good)
by ike
Sat Jun 05, 2010 7:39 pm
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17412

Re: Possible coding errorafter adding new weapon Help Please

i´ve got the similar problem of texturing a model with the multimaterial editor. I tryed several options : unwrapping in "chanel 1" and mapping in chanel 1 - was ok but you cant lightmapping the model and the samplemaker crashed. I tryed the chanel 3 for unwrapping and texturing (someone s...
by ike
Thu Jun 03, 2010 2:35 pm
Forum: 1942 Modding Discussion
Topic: 3ds max reset xyz axis
Replies: 6
Views: 10313

Re: 3ds max reset xyz axis

many thanks again! really like this forums here - every answer is THE help. :D