Nice comic man^^ ( i love tha rain in Hell! )
greetz ike
Search found 16 matches
- Wed Apr 27, 2011 10:39 pm
- Forum: Completed Work
- Topic: Completed old map
- Replies: 5
- Views: 74126
- Thu Oct 14, 2010 4:17 pm
- Forum: 1942 Modding Discussion
- Topic: Bullet Vapor Streaks
- Replies: 10
- Views: 18349
- Fri Aug 06, 2010 4:17 pm
- Forum: 1942 Modding Discussion
- Topic: texturing a vehicle
- Replies: 2
- Views: 6166
Re: texturing a vehicle
yea, this would be awesome!mikex222 wrote:umm... i think i can do it a much simpler way... ill make a lil video once i got 3ds max up and running again...
- Wed Jul 28, 2010 9:14 pm
- Forum: 1942 Modding Discussion
- Topic: texturing a vehicle
- Replies: 2
- Views: 6166
texturing a vehicle
Hey, its me again. gotta some problems in texturing a car - do you know a better way to skin a vehicle as uvw unwrapping? This is like puzzle....i mean you have got very sharp transition to other textures - how would you do it? here is the model: http://s10.directupload.net/file/d/2234/r3m3enth_jpg....
- Wed Jun 23, 2010 8:28 pm
- Forum: 1942 Modding Discussion
- Topic: Material ID
- Replies: 2
- Views: 6134
Re: Material ID
Thanks again - never thought this way
- Wed Jun 23, 2010 5:13 pm
- Forum: 1942 Modding Discussion
- Topic: Material ID
- Replies: 2
- Views: 6134
Material ID
hi again :D maybe some one knows about this - i want to give a model two mat ID´s (concrete 92 and thin metal 86). I have selected the COL01, set mat id for the two materials. As i wanted to export the model without "force mat id" , one of three textures get lost. I can set "force mat...
- Sat Jun 05, 2010 10:00 pm
- Forum: 1942 Modding Discussion
- Topic: Possible coding errorafter adding new weapon Help Please!!!
- Replies: 10
- Views: 18801
Re: Possible coding errorafter adding new weapon Help Please
hmm... . look at the rs file .. subshader "eod_house_05_m1_Material0" "StandardMesh/Default" { lighting true; materialDiffuse 0.588235 0.588235 0.588235; lightingSpecular false; texture "texture/roof2"; } subshader "eod_house_05_m1_Material1" "StandardMes...
- Sat Jun 05, 2010 9:17 pm
- Forum: 1942 Modding Discussion
- Topic: Possible coding errorafter adding new weapon Help Please!!!
- Replies: 10
- Views: 18801
Re: Possible coding errorafter adding new weapon Help Please
ok after export i have this effect:
http://s5.directupload.net/file/d/2181/vj888skb_jpg.htm
lets see how it looking in game..(hope its good)
http://s5.directupload.net/file/d/2181/vj888skb_jpg.htm
lets see how it looking in game..(hope its good)
- Sat Jun 05, 2010 7:39 pm
- Forum: 1942 Modding Discussion
- Topic: Possible coding errorafter adding new weapon Help Please!!!
- Replies: 10
- Views: 18801
Re: Possible coding errorafter adding new weapon Help Please
i´ve got the similar problem of texturing a model with the multimaterial editor. I tryed several options : unwrapping in "chanel 1" and mapping in chanel 1 - was ok but you cant lightmapping the model and the samplemaker crashed. I tryed the chanel 3 for unwrapping and texturing (someone s...
- Thu Jun 03, 2010 2:35 pm
- Forum: 1942 Modding Discussion
- Topic: 3ds max reset xyz axis
- Replies: 6
- Views: 11181
Re: 3ds max reset xyz axis
many thanks again! really like this forums here - every answer is THE help.